13-05-2008, 08:29 PM
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#7
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Join Date: May 2008
Location: South Point, Christmas Island
Posts: 35
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Quote:
Originally Posted by Borodin
With so many independent developers and plenty of competition in distribution outlets, PC games had lots of floor space back then. Easily two-thirds of a store three times the size of the current GameStop monopolies was given over to those games, with the rest devoted to applications. It seemed to me much more common back then to find adults searching for games than now, where young teens snicker (through their noses) if anybody over the age of 17 enters a game store. Whom do they think makes the games they play?
In fact, the game portion of the store was divided up by genre: RPGs on one wall, adventure titles over there, strategy titles over there, etc. And most games came with a lot of content back then, too: huge manuals, maps and foldouts, little trinkets, sometimes fake diaries, etc. Some of this of course still occurs, but usually only among indie publishers. I'm working my way now through the PDF manual for Forge of Freedom. Okay, it's not printed out in the download I paid for, but still, it's intense. 
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not in germany when i was young and they werent verry organized nor did anyone had a clue... but the worst of all were the guys who soled video games im described the game rygar and they sold me goonies hey come one were are the similarities?
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