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Old 01-10-2009, 11:20 PM   #11
Wlerin
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Join Date: Oct 2009
Location: Glastonbury, UNITED KINGDOM
Posts: 3
Default More Bard Spells

Couple things to add:

One, the spell list is missing almost half the bard spells. I've got them somewhere, just a second... The druid spells are the same as the previous list, only formatted differently. I know there is still one bard spell missing, and there may be some druid spells as well. Whatever the spell is that is missing, it's a level 12 only spell (Like raise army), and the graphic involves blue motes of light swirling around the caster.

Spell list:

Druid Spells:

Extinguish (Peace) = 2,7,9-12,WE = Useful if farmland is under fire.
Transfer Mana (Peace) = 1,6,9-12,EE = Transfer mana from caster to target
Plant (Peace) = 4,8,12,EE = Plant trees on grassland.

Heal (Both) = 3,5,9-12,WE = Will inc str of champion.

Raise Army (War) = 4,8,12,EE = Some soldiers will come back to life and rejoin targeted champion.
Glamour (War) = 3,8,9-12,WE = Let the caster fight as a warrior for a short time.
Protection (War) = 1,6,9-12,WE = Protects the caster from attacks (only physical, or both magic and physical?)
Part Water (War) = 1,7,9-12,EE = Makes river terrain fordable.

Confusion (War) = 4,8,9-11,EE = Target and his soldiers will be immobilized and fight amongst themselves.
Tree Tangle (War) = 3,5,9-12,EE = Casted on a field of choice (only works with trees?), trees will trap enemy for several rounds if he enters.

Lightning (War) = 2,6,9-12,WE = Cast lightning on targeted enemy and cause damage on his soldiers and him.
Hurl Stones (War) = 2,5,9-12,EE = Let it rain stones on targeted enemy. cause damage on enemy and soldiers.
Orb of Lava (War) = 1,6,9-12,EE =Fires orb of lava at enemy. Damages him and his soldiers(don' work well if it rains).
Flood (War) = 4,7,9-12,WE = Will damage soldiers and targeted enemy, and the flood could draft him some fields away.

Bard Spells:
Increase Herd (Peace) = 1,6,12,AE = The more cattle you have the better the results
Encourage (Peace) = 3,8,9-12,AE = Increases ability of all champions (amount varies by spell and caster level)
Inc Population (Peace) = 3,7,12,FE
Farm (Peace) = 2,5,9-12,FE = Turns grassland into farmland. Maxes farmland up to 47.

Poison Cloud (War) = 2,6,9-12,AE = Cast cloud of poison on targeted enemy and trap him for several rounds.
Smoke (War) = 2,5,9-12,AE = Cast cloud of smoke on targeted enemy and trap him for several rounds. Trapped target will move randomly.
Hypnotize (War) = 1,8,9-12,FE = Causes enemies who come into contact with caster to fall asleep. Caster can take no other actions while hypnotizing.

Increase Moral (War) = 3,5,9-12,FE = Increases target's ability (Max 100)
Speed (War) = 1,7,9-12,AE = Hastens target.
Decrease Moral (War) = 3,7,9-12,FE = Decreases enemy target's ability.
Chaos (War) = 4,8,12,AE = Cast ghosts on targeted enemy. Ghosts will cause decreased morale on soldiers and stay for serveral rounds. (Morale = Ability)

Fire Trap (War) = 2,6,9-12,FE = Casted on a field of choice(if succeed), it will blow up if enemy enters, damage him and his soldiers and trap him for several rounds.
Internal Fire (War) = 3,8,9-12,FE = Only damages champion.
Fireball (War) = 1,6,9-12,FE = similar to Orb of Lava?
Fierce Wind (War) = 4,5,9-12,AE = Usually just blows soldiers away, but occasionally throws enemy champion into the air for massive damage.
Twister (War) = 4,7,9-12,AE = Targeted enemy will lose soldiers
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