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#11 | ||
![]() ![]() ![]() Join Date: Oct 2009
Location: Glastonbury, UNITED KINGDOM
Posts: 3
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![]() Couple things to add:
One, the spell list is missing almost half the bard spells. I've got them somewhere, just a second... The druid spells are the same as the previous list, only formatted differently. I know there is still one bard spell missing, and there may be some druid spells as well. Whatever the spell is that is missing, it's a level 12 only spell (Like raise army), and the graphic involves blue motes of light swirling around the caster. Spell list: Druid Spells: Extinguish (Peace) = 2,7,9-12,WE = Useful if farmland is under fire. Transfer Mana (Peace) = 1,6,9-12,EE = Transfer mana from caster to target Plant (Peace) = 4,8,12,EE = Plant trees on grassland. Heal (Both) = 3,5,9-12,WE = Will inc str of champion. Raise Army (War) = 4,8,12,EE = Some soldiers will come back to life and rejoin targeted champion. Glamour (War) = 3,8,9-12,WE = Let the caster fight as a warrior for a short time. Protection (War) = 1,6,9-12,WE = Protects the caster from attacks (only physical, or both magic and physical?) Part Water (War) = 1,7,9-12,EE = Makes river terrain fordable. Confusion (War) = 4,8,9-11,EE = Target and his soldiers will be immobilized and fight amongst themselves. Tree Tangle (War) = 3,5,9-12,EE = Casted on a field of choice (only works with trees?), trees will trap enemy for several rounds if he enters. Lightning (War) = 2,6,9-12,WE = Cast lightning on targeted enemy and cause damage on his soldiers and him. Hurl Stones (War) = 2,5,9-12,EE = Let it rain stones on targeted enemy. cause damage on enemy and soldiers. Orb of Lava (War) = 1,6,9-12,EE =Fires orb of lava at enemy. Damages him and his soldiers(don' work well if it rains). Flood (War) = 4,7,9-12,WE = Will damage soldiers and targeted enemy, and the flood could draft him some fields away. Bard Spells: Increase Herd (Peace) = 1,6,12,AE = The more cattle you have the better the results Encourage (Peace) = 3,8,9-12,AE = Increases ability of all champions (amount varies by spell and caster level) Inc Population (Peace) = 3,7,12,FE Farm (Peace) = 2,5,9-12,FE = Turns grassland into farmland. Maxes farmland up to 47. Poison Cloud (War) = 2,6,9-12,AE = Cast cloud of poison on targeted enemy and trap him for several rounds. Smoke (War) = 2,5,9-12,AE = Cast cloud of smoke on targeted enemy and trap him for several rounds. Trapped target will move randomly. Hypnotize (War) = 1,8,9-12,FE = Causes enemies who come into contact with caster to fall asleep. Caster can take no other actions while hypnotizing. Increase Moral (War) = 3,5,9-12,FE = Increases target's ability (Max 100) Speed (War) = 1,7,9-12,AE = Hastens target. Decrease Moral (War) = 3,7,9-12,FE = Decreases enemy target's ability. Chaos (War) = 4,8,12,AE = Cast ghosts on targeted enemy. Ghosts will cause decreased morale on soldiers and stay for serveral rounds. (Morale = Ability) Fire Trap (War) = 2,6,9-12,FE = Casted on a field of choice(if succeed), it will blow up if enemy enters, damage him and his soldiers and trap him for several rounds. Internal Fire (War) = 3,8,9-12,FE = Only damages champion. Fireball (War) = 1,6,9-12,FE = similar to Orb of Lava? Fierce Wind (War) = 4,5,9-12,AE = Usually just blows soldiers away, but occasionally throws enemy champion into the air for massive damage. Twister (War) = 4,7,9-12,AE = Targeted enemy will lose soldiers |
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