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#11 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
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Posts: 4,615
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![]() Dunno, I don't think we need to be so forgiving on a poor AI, it wasn't warranted by processor power alone. And the fact it was substituted for with cheats by the computer opponents. There are older games with good enough AI.
Microprose has been the gaming software company whose titles were of best quality overall, hands down, in my opinion. But the quality wasn't uniform across the board. I bet Meier could have programmed the best AI (he did program a Johann S. Bach simulator); but Microprose experienced chronic financial problems until it finally ruined, and almost all games had to be released before they were really finished. That's why Microprose games were buggy even though they were brilliant as games.
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