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Old 30-03-2005, 09:56 PM   #11
axident
Abandonia nerd

 
Join Date: Mar 2005
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Quote:
Originally posted by Juan Rayo@Mar 30 2005, 09:46 PM
A tipical day in the lives of an XCOM squad:

Captain Rayo> all right people, tank's blasted to bits, fan out!!! Sargent Slaughter! keep the rookie safe and watch our backs!
Sargent Slaughter: uh-oh, I know where THIS is going...

Troops fan out, kneel.

Rookie: (gets mind controlled) Aliens are our best friends! They bring peace!
Sargent Slaughter: Huh? (gets shot in the back by rookie) arghhh… accursed... Jedi… mind… control… trick! (falls unconscious)
Captain Rayo: right. We have trouble in the rear people! And its more than 70 TU’s away! who volunteers to go back and heal Sargent Slaughter in 2 turns?
Troops: ….
Captain Rayo: Right. He has the Blaster Launcher you know…
Rookie: oh my god, it’s full of stars (goes berserk, shoots everything on sight, nicks captain Rayo’s power armor)
Captain Rayo: Right. (shoots rookie full of plasma)
Rookie: egad! ET come home…! (dies)
Troops: (cheer)
Captain Rayo: allright then, any volunteers now? (waves heavy plasma around)
Sargent Divx: Sir! I will go SIR!
Sargent Slaughter: (dies of fatal wounds)
Captain Rayo: right. THIS is why I HATE rookies (reload game).


Try not to reload, it's more fun that way. Of course, there was a period of several (game time)weeks when I couldn't do anything about 3 Sectoid bases, or the larger Ethereal and Sectoid crash sites for fear of mind control. I kept having to land-and-take-off. But once I got my psi labs working and could weed out the psi-weaklings, I wiped out those three bases and beat Cydonia with only a few casualties (stupid Cyberdiscs...). 20+ troops packing Flying Armor, HP, Blaster Launchers, a few electro-flares, and 42 blaster bombs makes the last mission pretty easy.
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