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Old 04-04-2005, 04:18 PM   #11
another_guest
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Join Date: Feb 2005
Location: , Belgium
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Quote:
Originally posted by axident@Apr 4 2005, 04:07 PM
Yeah I think grenades blow each other up, so it's pointless to use more than one grenade at a time against an alien. You can also touch down and lift off a terror site, though it's pretty bad either way. Not sure if you get a penalty for ignoring crash sites, but to be safe, sometimes I intentionally down UFOs over water if I know I can't deal with the crash site anyway (e.g., I have no hi-psi troops against a crashing Ethereal battleship).
I think you're right about the grenades, at least I've often tried multiple proximity grenades, either on the same tile or adjacent ones. And I didn't see any difference compared to the damage a single grenade would have done.

I don't know either about ignoring crash sites, but I've also used the same method as you, trying to shoot ethereal ufos above water.
What I didn't know until recently (thanks to the unofficial strategy guide), is that the aliens also get a monthly score, and it's only the net difference between yours and theirs that is displayed at the end of the month. I believe they said ignoring a terror site would give the aliens 1000 points, whereas touching down and leaving would only cost you -300 to -400, and perhaps give the aliens the same score positive.
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