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#1221 | ||
![]() ![]() Join Date: May 2005
Location: ,
Posts: 2
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![]() Hi there
Firstly thanks to everyone involved in the site - I discovered it about a month ago, and I've become the most unproductive employee at work! I'm struggling with PSI-labs. I've managed to build them, but I don't know how to send my soldier for training to assess their PSI-skills. Could anyone help?? Thanks a stack |
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#1222 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: ,
Posts: 144
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#1223 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() That's indeed how it goes. And you're right, 10 soldiers can be trained per psi lab.
Psi strength tells you how resistant your soldiers are against mind controlling (or panicking because of psi attacks) The other "psi" figure (I believe it's called psi skill) indicates how good they will be at mind controlling aliens. Once you reach 70 or more, they're getting good. Above 90 or so and you can MC about any alien with a single attempt. Once you're making enough money (laser cannons
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#1224 | ||
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![]() But before that (Reasearching Psi power) taking on etherals will require two things
1) Solider's should carry an stun rod and walk in pairs so when one get MC-ed the second one will stun him) 2) Use a heck of a lot of TANKS (at least the laser ones) and i mean it. coz the aliens are MEAN. |
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#1225 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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And the same is true for large or very ufo's with sectoids (their leaders have some nasty psi abilities as well). Last time I played I almost wanted to change from laser tanks to rocket launcher tanks. After a while it became so annoying of seeing my laser tanks miss so many shots (their accuracy is really low), while a rocket explosion might have taken out the alien even if it missed him by a little.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#1226 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 45
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![]() Ufo has a nice (but probably not intended) way to stall spoilers...
Back in the old days ( I was young then LOL) I hacked a savegame with a Hex-Editor. Whopeee, I thought, Lots-o-Money. It worked, in a way. Thing is, the aliens come far quicker and harder then. It happend on the Amiga as well as under DOS. The money didn't save the Earth from the Invasion... It did stall you that way when starting out with maxed-out Ufopedia too, i think. I recognized that some abandon versions of the game come with Savegame10, which has a base in South America and maxed Ufopedia... prbly a bad download. Or is it in the abandonia version, too? I'll go and check. (and if the thing about the Ufopedia is true) But who really cares about cheating? UFO is a great game and it did right when it hit me in the face then! :bleh: |
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#1227 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: ,
Posts: 144
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#1228 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 6
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![]() im close to the end of my first year and i still havent got to research psi labs.
please help |
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#1229 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: ,
Posts: 144
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![]() Capture a live Ethereal or a Sectoid Leader, and interrogate it. You should get the option of building the psi-lab.
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#1230 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 6
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