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Old 09-05-2005, 04:13 PM   #1221
Duarte Sanchez
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Hi there

Firstly thanks to everyone involved in the site - I discovered it about a month ago, and I've become the most unproductive employee at work!

I'm struggling with PSI-labs. I've managed to build them, but I don't know how to send my soldier for training to assess their PSI-skills.

Could anyone help??

Thanks a stack
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Old 09-05-2005, 05:30 PM   #1222
Spookyfish
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Quote:
Originally posted by Duarte Sanchez@May 9 2005, 04:13 PM
Hi there

Firstly thanks to everyone involved in the site - I discovered it about a month ago, and I've become the most unproductive employee at work!

I'm struggling with PSI-labs. I've managed to build them, but I don't know how to send my soldier for training to assess their PSI-skills.

Could anyone help??

Thanks a stack
Training starts at the end of the month. You then decide which soldiers (I think you can have ten) are to be trained. They're done training at the end of the month. Then you can just sack the ones with low psychic power. They'll get mindblasted a lot anyway. I think that's how it goes... Haven't played in a while actually. Too much to do
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Old 10-05-2005, 07:13 AM   #1223
another_guest
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That's indeed how it goes. And you're right, 10 soldiers can be trained per psi lab.

Psi strength tells you how resistant your soldiers are against mind controlling (or panicking because of psi attacks)
The other "psi" figure (I believe it's called psi skill) indicates how good they will be at mind controlling aliens. Once you reach 70 or more, they're getting good. Above 90 or so and you can MC about any alien with a single attempt.

Once you're making enough money (laser cannons ) recruit loads of soldiers, send them to psi training at the start of the next month. After a month, sack those with bad psi abilities (mainly low psi strength, you really want them to be resistant to alien psi attacks).
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Old 10-05-2005, 09:42 AM   #1224
Student
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Thumbs down

But before that (Reasearching Psi power) taking on etherals will require two things
1) Solider's should carry an stun rod and walk in pairs so when one get MC-ed the second one will stun him)
2) Use a heck of a lot of TANKS (at least the laser ones) and i mean it. coz the aliens are MEAN.
                       
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Old 10-05-2005, 10:05 AM   #1225
another_guest
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Quote:
Originally posted by Student@May 10 2005, 09:42 AM
But before that (Reasearching Psi power) taking on etherals will require two things
1) Solider's should carry an stun rod and walk in pairs so when one get MC-ed the second one will stun him)
2) Use a heck of a lot of TANKS (at least the laser ones) and i mean it. coz the aliens are MEAN.
True, that's good advise indeed.
And the same is true for large or very ufo's with sectoids (their leaders have some nasty psi abilities as well).

Last time I played I almost wanted to change from laser tanks to rocket launcher tanks. After a while it became so annoying of seeing my laser tanks miss so many shots (their accuracy is really low), while a rocket explosion might have taken out the alien even if it missed him by a little.
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Old 10-05-2005, 03:49 PM   #1226
Lord_Scather
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Ufo has a nice (but probably not intended) way to stall spoilers...

Back in the old days ( I was young then LOL) I hacked a savegame with a Hex-Editor.
Whopeee, I thought, Lots-o-Money. It worked, in a way.

Thing is, the aliens come far quicker and harder then. It happend on the Amiga as well as under DOS. The money didn't save the Earth from the Invasion...

It did stall you that way when starting out with maxed-out Ufopedia too, i think.

I recognized that some abandon versions of the game come with Savegame10, which has a base in South America and maxed Ufopedia... prbly a bad download.

Or is it in the abandonia version, too? I'll go and check.
(and if the thing about the Ufopedia is true)

But who really cares about cheating? UFO is a great game and it did right when it hit me in the face then! :bleh:
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Old 10-05-2005, 04:35 PM   #1227
Spookyfish
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Quote:
Originally posted by Lord_Scather@May 10 2005, 03:49 PM
I recognized that some abandon versions of the game come with Savegame10, which has a base in South America and maxed Ufopedia... prbly a bad download.

Or is it in the abandonia version, too? I'll go and check.
(and if the thing about the Ufopedia is true)
No, we're clean. The tenth save slot for me is called, "Can they do THAT!?" and is from the start of my first baseassault . I didn't know they could do that, and I was shocked the minute that blaster-launcher toting floater blasted nine of my troopers. I was in shock. My mass-concentration of fire tactic had failed for the first time.
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Old 10-05-2005, 04:53 PM   #1228
sgdiaboli
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im close to the end of my first year and i still havent got to research psi labs.
please help
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Old 10-05-2005, 04:57 PM   #1229
Spookyfish
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Capture a live Ethereal or a Sectoid Leader, and interrogate it. You should get the option of building the psi-lab.
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Old 10-05-2005, 05:02 PM   #1230
sgdiaboli
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Quote:
Originally posted by Spookyfish@May 10 2005, 04:57 PM
Capture a live Ethereal or a Sectoid Leader, and interrogate it. You should get the option of building the psi-lab.
thanx ill go and try it now.
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