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Old 02-06-2005, 09:08 AM   #1351
Sharp
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Well jimmy, doesnt look like youve got that far yet.

A Lighting is a craft which can transport troops like a skyranger but also has one weapon pod on it. It can carry 12 men and moves fairly fast, useful for strike raids, especially on terror sites if you want to catch em before nightfall.

HE Packs are High Explosive Packs, they work like grenades but are heavier (so cant be thrown as far) but extremly powerful.

Flying Suits are an XCOM armour which is not only strong but allows the Soldier to fly, useful when going into UFO's from the top or getting snipers into position, especially useful against chyrsalids/reapers as chyrsalids/reapers only have a hand to hand attack.

Promotions are hard to figure out, I had one dude who only killed one alien but has done 5 missions who is a captain and another person whose killed around 5 aliens in two missions and is also a captain.

I think its a mix between alien kills, missions and the number of troops you have (mainly alien kills i think). Promoted troops do not have any bonuses such as skill gain nor are they promoted on how much skill they gain. The advantage of having promoted troops is that in battle they keep morale up, of course when the die morale plummets.

Commanders/Colonels are extremly valuable so you should always make sure you keep them well protected.
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Old 02-06-2005, 09:11 AM   #1352
jimmy7512
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Quote:
Originally posted by Sharp@Jun 2 2005, 09:08 AM
Well jimmy, doesnt look like youve got that far yet.

A Lighting is a craft which can transport troops like a skyranger but also has one weapon pod on it. It can carry 12 men and moves fairly fast, useful for strike raids, especially on terror sites if you want to catch em before nightfall.

HE Packs are High Explosive Packs, they work like grenades but are heavier (so cant be thrown as far) but extremly powerful.

Flying Suits are an XCOM armour which is not only strong but allows the Soldier to fly, useful when going into UFO's from the top or getting snipers into position, especially useful against chyrsalids/reapers as chyrsalids/reapers only have a hand to hand attack.

Promotions are hard to figure out, I had one dude who only killed one alien but has done 5 missions who is a captain and another person whose killed around 5 aliens in two missions and is also a captain.

I think its a mix between alien kills, missions and the number of troops you have (mainly alien kills i think). Promoted troops do not have any bonuses such as skill gain nor are they promoted on how much skill they gain. The advantage of having promoted troops is that in battle they keep morale up, of course when the die morale plummets.

Commanders/Colonels are extremly valuable so you should always make sure you keep them well protected.
Nope I haven't got that far yet, by thw way how do you get the lightning and flying suits ? I have researched everything in my research section and there isn't anyhting else for me to research.
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Old 02-06-2005, 09:29 AM   #1353
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Unless you have reached some kind of a weird bug in the game, you are supposed to find, kill and capture alive aliens, alien technology etc. As you do this, more and more of research "topics" will appear for you to invest on.
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Old 02-06-2005, 10:32 AM   #1354
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Quote:
Originally posted by efthimios@Jun 2 2005, 09:29 AM
Unless you have reached some kind of a weird bug in the game, you are supposed to find, kill and capture alive aliens, alien technology etc. As you do this, more and more of research "topics" will appear for you to invest on.
No worries I have the Power Suit, Flying Suit, Firestorm and Lightning now.
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Old 02-06-2005, 07:22 PM   #1355
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Yeah, they're all not too hard to get. Still, well played.
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Old 03-06-2005, 07:39 AM   #1356
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Ive atacked cydonia 2 times and never found a sectopod.
only those weird walkers is it a bug ?
                       
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Old 03-06-2005, 08:40 AM   #1357
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I doubt it, I'm pretty sure that the monsters are fixed on Cydonia.

Might be though....
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Old 03-06-2005, 09:19 AM   #1358
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These "weird walkers" are Sectopods.
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Old 03-06-2005, 11:05 AM   #1359
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:angry: These so called Etherals are getting on my nerves, I am in their base now and they are killing my people with 1 shot and my squad are equiped with FLYING SUITS Does anyone know how to handle them ? What weapon to use against them ?
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Old 03-06-2005, 11:16 AM   #1360
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HE packs, Blaster Launchers are handy, Heavy Lasers too.

Only use your mind-control resitant soldiers against them though, or you are going to be in for a shock.

Anything with incendiary ammo will be handy.
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