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Old 29-07-2005, 06:32 PM   #11
Chet Danger
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Wizards must stay in thier fortress, they cannot move in overland or engage in combat the same way as other units do. They can move thier fortress if they cast the move fortress spell or If banished followed by casting the spell of return, choosing the city to place thier fortress.

MOM2 should let them move around.

Ravashack is a Necromancer champion/hero unit. My sugestion for a sequel (MOM2) would follow that all but one wizard, maybe Merlin, was permanantly banished from the two known planes of Arcanus and Myrror. The sequel game's Wizard/Warlord pool could be filled with some of the hero types from the original game,
i.e Rjak is no longer a starting wizard choice, he was banished to an unknown plane
(he may or may not make an appearance in some other plane in MOM2).
Ravashack became a Lich and is now the most powerful of the death magic wizards you can choose as a starting wizard. i.e. 2 - Let's say Roland became a warlord.
Note that Warlords are not necessarily magic users (Warax being one exception),
they would have to team up with a magic using companion, generic or otherwise. Wizards already have familiars that could be given combat/leadership abilities. (or they could team up too). bottom line is there are many places you could go with a sequel - wizards have leggs - use some characters from the original game.
                       
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