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Old 30-09-2005, 05:36 PM   #1691
Sharp
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Quote:
Originally posted by Kearnsy@Sep 30 2005, 11:20 AM
Does anyone know if Fusion ball defences are worth having in the moderate difficulty levels???
Ive got laser for most bases but I want to know if at this difficulty( I havent played this level before) it is worth installing and manufacturing ammo for all bases.
Thanx
You dont need to manufacture ammo for fusion ball defences, just build em and they shoot down aliens.

I advise getting them as they are extremly efficent at taking down the hardiest of UFO's and work extremly well when paired with a grav shield.

Of course if you have a good base layout and you feel you can defend your base easily against alien assault then you may want to downgrade/remove defences and get lots of loot from aliens.
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Old 01-10-2005, 01:31 PM   #1692
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Plz, i need some help with the game. In first missions my soldiers are extremely-exterminated(later too ) I need a help which reasrches to do next, which facilities, WHAT TO DO! Help me! :help: Please!
                       
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Old 01-10-2005, 02:25 PM   #1693
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i played enemy unknown to the end and i lost only three men in cydonia without using mindcontrol. my soldiers are not really good with that ability. they should practice a little bit more. i only played the easiest difficulty. is it worth to try a harder difficulty? A

And my opinion is that enemy unknown is much better than terror from the deep because all the mission in tftd are to long. In some missions everyone has to search after aliens in every hidden corner and then these 2 or 3 level missions. I'm really sorry that i complain so much about tftd but enemy unknown is much better.

my favorite weapon is the fusion rocketlauncher witch i use very often.
enemy unknown is still the best turn based strategy game ever developed.
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Old 01-10-2005, 03:18 PM   #1694
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Quote:
Originally posted by Qualrath@Oct 1 2005, 02:31 PM
Plz, i need some help with the game. In first missions my soldiers are extremely-exterminated(later too ) I need a help which reasrches to do next, which facilities, WHAT TO DO! Help me! :help: Please!
For starters, I'd recommend researching Laser Weapons or Medikit (though soldiers have a tendency to die and not just get wounded :P ) and building Alien Containment and Large Radar Facility.

For keeping your soldiers from getting exterminated, there's not much tips more vital than "practice, practice, practice". At the start you should avoid night missions (wait for it to be day, intercept the site with Interceptors to keep it from disappearing). Always remember to have cover as much as possible. Keep your soldiers spread out but in small groups so they can help each other easily. Use smoke grenades for cover on open areas. Oh, and remember... ALIENS ARE MUCH BETTER THAN YOU. They have better skills, better weapons, usually know where you are and aren't affected by darkness.
If all else fails, load and try again until you get it right
Quote:
Originally posted by Hunter
i played enemy unknown to the end and i lost only three men in cydonia without using mindcontrol. my soldiers are not really good with that ability. they should practice a little bit more. i only played the easiest difficulty. is it worth to try a harder difficulty? A

And my opinion is that enemy unknown is much better than terror from the deep because all the mission in tftd are to long. In some missions everyone has to search after aliens in every hidden corner and then these 2 or 3 level missions. I'm really sorry that i complain so much about tftd but enemy unknown is much better.

my favorite weapon is the fusion rocketlauncher witch i use very often.
enemy unknown is still the best turn based strategy game ever developed.
I think Cydonia can be easier than the rest of the game, but yes, you should try harder difficulties.

Yeah, TFTD has annoyingly large and long missions, but much more variety than UFO: Crash sites with lots of random terrains, port terror site, island terror site, cargo / cruiser ship, alien base, alien artefact.
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Old 01-10-2005, 03:23 PM   #1695
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Yeah, the laser rifles are great wepons! And its REALLY important to keep the soldiers in groups together. When I began to play it, I lost all the time, too. But with pracitce you recognise the behaviour of the aliens and can predict it a little, making the game much more easier.
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Old 01-10-2005, 04:56 PM   #1696
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Thanks guys k:
                       
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Old 01-10-2005, 05:12 PM   #1697
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then tell me... which difficulty shall i choose. i just need a new challenge but i fear to fail please only usefull suggestions!
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Old 01-10-2005, 06:49 PM   #1698
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@Hunter: 2 or 3 should be the right choice. I, myself, find the 1st difficulty challenging enough.

And another question: Although I built my base in the territory of the US and defeated almost all encounters there, they made a contract with aliens and have stopped supporting me. Is that normal? All other countries spend more and more money, so I guess I can't be that bad.
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Old 01-10-2005, 07:04 PM   #1699
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You may have missed a single Infitration ship. And that's bad. You don't want that. Oh no.
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Old 01-10-2005, 07:22 PM   #1700
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http://ufopaedia.xcomufo.com/alieninfiltration.htm
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