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#161 | ||
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#162 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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I agree with you regarding the area. Then I build colonies away from the coast as they do not come come under attack when you declare independence Yes I too face the same problem with too many immigrants from England...so the best answer is build more colonies inland A better way to get Indians' support is to give them money! :w00t: |
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#163 | ||
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![]() An older reply, but my computer was down for a while, the king's army does not grow with time. It grows with the tax money you pay everytime you buy, sell, or send treasure.
You pay for the army that destories you! Thanks for the tips posted, their are some good ones in there. I have said it before, but my favorit spot is the gulf of mexico. You get a three towns with Ore (if you build to maximise the number of cities on the islands), lots of wood and TONS of fish. With this you can make hundreds of free colonisists to go build towns on the main lands. Also, everyone of my island towns have a population of 15-20 and I have so many dragoons that each town has ten just sitting around. Also, their are lots of spots inland with silver, ore, wood and anything else you want. To top it off, their are only 3-5 indain cities there and once they are gone, you never have to have your core colonies be effected by europains or indains! Top that off with the kings forces hitting mainland costal colonies frist and you know exactly what you have to defend! When I declared in my last game, they hit one town with every unit they had and lost to that one town. Please note it did not have a fotress completed and was poorily defended compared to the rest of my colonies. I think I am going to reload that game to just before declaring and go conquer the other powers to control the world. I only got a 59% colonisation rating and I want to see if I can get 100% for once. Has anyone acturally got 100%, or am I just not playing enough? Ravewood |
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#164 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Well. taxes rises with time so Royal Forces rises with time. :bleh:
Anyway, dont defend of them, attack them from outside the colonies (u get an ambush bonus) with a mobile force of MCA(Mounted Continental Army). Inside the colonies left cannos and never let combat a CA, pull it back refill it with horses and got the MCA again. Dont let they make beachead. Quote:
President, Republic of Surinam, 1681---------1588 77% I think that i ended as an state of the Union. As Civ II, in the score table cant got a % over 100. But in points u got now limits or maybe u got a 666666 points as limit but i dont know.
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2nd placed of 1st Ufo2000 Tournament! |
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#165 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
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Posts: 690
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![]() You can get 100% I think, but you have to have lots of power, lots of colonies, lots of 100% free citizens, lots of naval power, and you can't kill the indians. Starting the war of independence early (before the US declared war on George the III) will also grant you a nice bonus.
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#166 | ||
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So, just dump everything and trade with custom houses, simply keep everything in ships and wagons so the king's accounts cannot find it to tax (which is a LOT of micromanagement), or don't trade with your homeland... |
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#167 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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__________________
2nd placed of 1st Ufo2000 Tournament! |
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#168 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,615
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Colonization is completely different though, because you can't expand without limit, there's a very tight memory limit as to how many units there can be (outside colonies--not including workers). This just pissed me so much. :tai:
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Life starts every day anew. Prospects not so good... |
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#169 | ||
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warning: don't block the REF's path to your "weakest" colony or you'll automatically lose units. tip #1: leave only one military unit in all your other coastal cities, thus maximizing your counter-attack force. tip #2: you won't want to route your counter-attack through your colony (even if there is a terrain bonus), because then your armies will end their turn inside your colony, thus making it your strongest and diverting the REF elsewhere... although this is can be a good strategy if your counter-attack has failed and you are now at risk of losing a key colony if that next boatload of REF shows up. tip #3: for the above reason, remount any defeated dragoons in a different colony... hopefully one nearby. |
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#170 | ||
![]() ![]() ![]() Join Date: Jun 2004
Location: Norwich, England
Posts: 1,325
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![]() For the war of independence, I tend to take the approach of dismantling all but my strongest colony (with a fortress), stacking all my military units (and other units) in there, arming absolutely everyone I can with muskets and horses, getting around 10 artillery, then declaring independence, I sit in my settlement, they attack (privateers attack their ships) and lose (I requip and soldiers that have lost battles with new horses at the end of every turn. Not very pretty, but it works.
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Thread | Thread Starter | Forum | Replies | Last Post |
Colonization | 6rangeface | Troubleshooting | 8 | 12-03-2006 01:18 AM |
Colonization | LotharGR | Troubleshooting | 2 | 31-05-2005 01:28 PM |
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