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Old 16-06-2006, 10:41 PM   #471
Novaz
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Hi, I was wondering about the cheats for X-Com - Apocalypse. It says to hold alt an then type "UFO CHEAT" an a message should appear saying that the cheats are enabled, but every time I try it the options menu opens up after I release the alt key. Plz Plz can someone help me with this problem, an I'm using dosbox for it.

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Old 17-06-2006, 02:23 AM   #472
Eagle of Fire
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I never managed to make the CD version of Apocalypse to work. I'm sorry. You should post in Troubleshooting for that.

As for the music: you are not missing much. The game is way better without music anyways...
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Old 17-06-2006, 02:53 AM   #473
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<div class='quotetop'>QUOTE(Novaz @ Jun 17 2006, 09:41 AM) [snapback]237237[/snapback]</div>
Quote:
Hi, I was wondering about the cheats for X-Com - Apocalypse. It says to hold alt an then type "UFO CHEAT" an a message should appear saying that the cheats are enabled, but every time I try it the options menu opens up after I release the alt key. Plz Plz can someone help me with this problem, an I'm using dosbox for it.

Novaz :blink:
[/b]
IMHO the only cheat needed is MONEY. I just using any HEX editor to make myself a 1 200 000$.
As long as you have that million you can bribe all organizations(except Cult of Sirius) to make excellent relationship and buy yourself Valkyries and Marsec suits. The rest is not so critical to money.

BTW who knows how to get a lot of money in this game legally?
I found 1 way - to constantly attack Cult of Sirius, then sell their Psionic Chips(can't remember exactly the name of those things). BUT when you sell it a lot then price drops a lot and your profit drops.
I tried to accumulate more Psionic Chips before first sell but you need to buy some ammo after each raid.
So you are have to sell it.

I never sell Devastator Canons because everybody including Cult Of Sirius starts using it.

Is there another way to get a lot of money?
May there's some organizations that does not worth to bribe?
for ex. Gravity Ball League?
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Old 17-06-2006, 03:13 AM   #474
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<div class='quotetop'>QUOTE(Eagle of Fire @ May 17 2006, 03:35 PM) [snapback]230917[/snapback]</div>
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For the Androids, what make them important in your team(s) (I usually build teams of 4, 1 Android and 3 human along with a special lone squad of 2 Mutants) is that they can take on a walking bomb at close range without dying, what your normal humans can't do. So, if you see a walking bomb getting close to your squad, pause the game up and send the Androids running toward the blue walking bomb while the rest of the squad retreat. If you are only a little lucky, you'll end up with the humans only slightly injured instead of instantly dead and the Android will still be at around 1/3 health.
[/b]
I never use this suicide method. Usualy I have 3 soldiers with plasma pistols so they can shoot Poppers before it blows up. Surely the toxic guns is perfect weapon because poisoned Poppers never blows up. I am rearming all my squad with it ASAP.

Usually Poppers appears at entrance to UFO so you just need to wait a bit and they will run under you fire.

<div class='quotetop'>QUOTE(the_fifth_horseman @ Jun 3 2006, 12:30 AM) [snapback]233788[/snapback]</div>
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The first time I found out how much better the physics and destroyable terrain were here in comparison to older X-Com games, I went rambling with joy. Really.

All that because one stray grenade has totally vandalised a hydropinic farm...

By the way, keep scanning Cult of Sirius for alien infiltration. Altough it might seem like you don't have to care about them, when CoS gets under alien control things take a sharp turn from bad to worse.
[/b]
Alien infiltration can starts only after alien landing . You can see alien landing - it is like smoke dropping from the UFO into the building. So if you noticed that then you need to raid this building ASAP and you should not wait for the signal like "Live Alien Spotted". Just keep an eye what UFOs doing.
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Old 17-06-2006, 06:10 AM   #475
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Quote:
I never use this suicide method. Usualy I have 3 soldiers with plasma pistols so they can shoot Poppers before it blows up. Surely the toxic guns is perfect weapon because poisoned Poppers never blows up.[/b]
You don't have that kind of luxury in the beginning of the game, and that's when the Androids are usefull. In late game, they are only nuisance as they don't evolve like normal squaddies.
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Old 17-06-2006, 10:12 AM   #476
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I can't be bothered to look through 56 pages of thread to see if this has already been said but: the game works without dosbox. Download from abandonia and merely set the game to run in windows 95 mode. The intro movie fails to run properly and the sound is moderately screwed up (definitely turn the music off) but the game runs fine.
                       
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Old 18-06-2006, 07:43 AM   #477
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Explosive and AP weapons will explode poppers. Energy weapons like plasma and disrupters and gas/toxin weapons will kill poppers safely.

For money, hit the cult repeatedly until you start getting the bigger UFOs with more gear-equipped aliens. Destroyers are the best since they mostly carry anthropods and skeletoids. The other orgs start getting access to your technology regardless so you might as well sell it for the cash. Humans drop like flies to stun grenades no matter what they use so them having devastator cannons shouldn't be an issue.

While items decrease in value as you sell them, they only get so low, so you might as well sell psiclone at every opportunity. It's not like it costs you anything other than some ammo to get it. Raiding the cult excessively is a good way to get cash in the first couple weeks, especially since a single stun grenade can take out a whole cluster of them.

Build and sell items constantly. The Biotrans in particular is a really good money-maker.

Ground vehicles are mostly worthless. Sell them and all the ammo for them.

Janitors suck but are worth lots of money. Sell them and their ammo. Use lasers the first week, then prophets for cars and bikes on evasive on the second week (fast attack ships keep them too busy to use guns). Equip air warriors with plasma multi and autocannons week 2. Then upgrade to Lineage on week 3 and cars and bikes with justice missiles so they can shoot from far away when the first disruptor bomb UFOs show up.

Guns do more damage than missiles but missiles let vehicles evade while firing. Since there is no real point in the bigger vehicles evading, might as well give them guns.
                       
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Old 20-06-2006, 08:48 AM   #478
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How do you get the sound to work?
                       
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Old 20-06-2006, 12:07 PM   #479
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By running the game through VDMSound.
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Old 21-06-2006, 06:53 AM   #480
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<div class='quotetop'>QUOTE(Pherdnut @ Jun 18 2006, 06:43 PM) [snapback]237475[/snapback]</div>
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The other orgs start getting access to your technology regardless so you might as well sell it for the cash. Humans drop like flies to stun grenades no matter what they use so them having devastator cannons [/b]
Nope. I did not sell any disruptor guns. so cult of sirius does not have it. I checked this.

There's no endless source of stun grenades

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