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#2751 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: Axbridge, England
Posts: 54
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![]() I've been wondering this for a while: are there any differences between the PC version and the Amiga AGA version?
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#2752 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Cagliari, Italy
Posts: 108
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![]() <div class='quotetop'>QUOTE(Storm @ Apr 16 2007, 06:13 PM) [snapback]287180[/snapback]</div>
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Less than an Amiga without HD is used, in this case you can experience suicidal instincts :tai: (in other word : loading time will kill everyone) |
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#2753 | ||
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![]() Finally had the time to iron man (no reloads of any kind except because program failure, and I only had one in the whole game) this game through on superhuman. I just had to share it with someone - and who is better than a bunch of fanatics who seem to do it regularily? In the end the hardest part seems to get an alien who'll give you PSI abilities. If you don't want to reload at all during a battle, attacking a sectoid ship with leader (at least a medium ship) is most likely suicide - unless by pure luck you happen to have 80+ (or 70something+) PSI power for most of your guys without knowing it. (Yup, I know you can field test you teams by feeding them to sectoids and getting home those guys who aren't falling for PSI attacks - but I've found the financial cost is too big, as you are unlikely to get anything in return.) So most likely one will get PSI powers from a small ethereal ship. Still it will be hard. Ethereals are higly resistant to stun blasts (at least it seems so, took 4 direct hits the last time!), and as you need stun balls to capture it, your team will be highly vulnerable to PSI control. In the iron manned game I lost the whole team and the skyranger to just one puny and very lucky Ethie. I've found I've developed a callous tactic. I name those soldiers who don't have a chance of developing into good ones "XP" for "expendable". They are always walking forward and opening doors. They take the first alien fire - then guys with goor Reaction (55+, 59-60 when available) jump in and take the credit. And yes, I'm firmly in the Reaction First camp. Small ships are financially the most important in the game - when money still is an issue - and guys with big reaction survive going through doors. |
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#2754 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,614
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![]() <div class='quotetop'>QUOTE(nolifer @ Apr 21 2007, 07:29 AM) [snapback]287792[/snapback]</div>
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__________________
Life starts every day anew. Prospects not so good... |
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#2755 | ||
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![]() <div class='quotetop'>QUOTE(Japofran @ Apr 21 2007, 11:15 AM) [snapback]287827[/snapback]</div>
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developing a long long time. I've had always trouble getting them stunned - compared to those other less sturdy aliens. But of course when you get one idea in your head, you tend to read experience through that bias... |
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#2756 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Well, the engine of stuning works as in RPG, there are no-lethal wounds. So stronger the alien is, harder to kill/stun. Ethereals arent harder to stun than to kill but being flyers, they are harder to get into smoke clouds. Also the best way to capture an alien is to look for a nonfatalwounded survivor to an explosion, remember that he will have many no lethals for being into smoke cloud and if its a close enviroment cloud will be larger time; but normally you do everything to avoid an Ethereal spotted and alive during Alien´s turn. And the hardest to stun are the terrorist like aliens and the cockroachs beacause they are strong plus they cant be unarmed.
__________________
2nd placed of 1st Ufo2000 Tournament! |
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#2757 | ||
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![]() hello guys. I'm a real fan of the Xcom original game ufo enemy unknown. I have found it here again recently but cannot get it to work on my laptop? Its works fine on my desktop computer and freinds laptop but no luck on mine. When i load it all i get is a black screen and my computer usage skyrockets too 100%.
Can anyone give me any tips on whats going wrong please. Thanks will |
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#2758 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: ,
Posts: 9
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![]() I've rarely even tried to stun any alien, except for commanders, because I've found them alive in every two-three missions... You can't expect to kill every last one of them..some survives
Was enough for me... |
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#2759 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() <div class='quotetop'>QUOTE(Guest @ Apr 26 2007, 09:04 PM) [snapback]288556[/snapback]</div>
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There is a patch for the Windows version that you need to use to get it to run right on XP. The DOS version should be ran using DosBox, a DOS emulator. |
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#2760 | ||
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![]() I've tried both versions. I get nothing. Even using dos box it just dosn't want to work.
Where can i find this patch if i may ask? |
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Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
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