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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Where is the problem in the geoscape tactic war or in the turn base battle? :bleh:
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2nd placed of 1st Ufo2000 Tournament! |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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As a sort of timeline (of course purely a personal preference that seems to work well for me, I guess everyone has his/her own strategy): 1) Buy better "standard" equipment (i.e. the items you can buy and don't need manufacturing) for your current troops: auto cannons, grenades, HE, proximity grenades, stun rods, an occasional rocket launcher, ... 2) Hire some more soldiers, both to defend your base in case of an attack and as spares in case you lose soldiers during missions + make sure there's enough weapons to defend your base: weapons loaded into the skyranger can't be used for base defense! 3) Hire some scientists (I seem to remember about 20 is a good number so early in the game) and research towards laser rifles asap 4) Build an additional storage space + an alien containment facility. If you've got the budget, also a large radar. 5) Always keep enough money on hand to be able to pay your monthly costs and such + buy equipment when needed. But with the money you can spare, hire more engineers (and make sure you've got enough workplace of course), then start making med kits, later laser rifles and laser cannons --> sell them for a great profit. This will allow you to boost your income hugely. Only when I get my first base really going and cash is coming in faster than I could spend it, I expand building more bases. Base locations have been discussed quite often, key locations to cover are: Europe, USA, Japan. Each with decent troops, interceptor(s), skyranger if you can spare the money for it. Plus an alien containment facility as soon as you can. Once laser rifles (and cannons if you want to improve your money making engineering machine) have been researched, go for plasma weapons as soon as you can. Also useful to research are laser tanks, they serve well as a first unit to send out of the skyranger. Stun launcher should also get priority, as capturing live aliens is essential in the game. That's it for now, hope this helps a bit already
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#3 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Personally, I ditch the few Engineers I start with - they aren't useful that early - and start building an extra living quaters facility to be able to use 50 scientists as soon as possible.
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#4 | ||
![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 3
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someone mentioned firing and then hiring in the last hour of the month so that you start the month and they arrive. does that mean salaries are paid at the start of the month and that's all? |
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#5 | ||
![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 3
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![]() woohoo laser rifles
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#6 | ||
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![]() Yep they make a huge difference. They are great against the feared sectopod and no alien is specialised in resisting it. Some gamers use them even on cydonia.
Laser tank and Hoover tank have the same firepower (110) but the hover can fly and has better armor on all sides. I learned that HWP's are not futuristic at all. Did someone heard about the autonomic military robot known as the SWORD ? It can be armed with M256 MG or an six bareled 40mm grenade launcher. The thing can work 7 days in sleep mode and better power sources are in development. The manufacturing costs of 1 of the prototypes was about 260.000 dolars but the manufacturer claim that mass production will lover the price to about 160.000 $ per unit. Looks like we will have toys to counter the aliens in the future. Ive found sone X-COM gags in other games here they are: Transport Tycoon - After year 2000 (only if you have disasters on) ufos land randomly near rails... and are blasted to smithereens by a black skyranger. :evil: GTA San Andreas - In San Fierro at the street racing mod garage you get to chose betwen two parts Alien and X-FLOW. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 83
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That wasnt exactly the primary role of the pacbot so SWORDs would have that title as the first purpose built robotic weapons platform. I have to ask did you mean to put a comma in "160.000 $ per unit." Its nearly impossible for them to produce such a robot for $160 dollars I build robots and even robots a fraction of that size without half those options can cost in the thousands with ease. |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Aurora, United States
Posts: 606
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 83
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![]() Ah ok thanks for the info
160K then really isnt that bad for a military weapon system. Also since SWORDS is not putting any US troops lives at risk I think its money well spent. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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__________________
2nd placed of 1st Ufo2000 Tournament! |
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