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Old 13-07-2007, 05:54 AM   #1
Incappucciato d'Ombra
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<div class='quotetop'>QUOTE(David86 @ Jul 12 2007, 04:47 PM) [snapback]299111[/snapback]</div>
Quote:
You can't Shotdown a Ufo on water...it is a waste!
[/b]
*become mad*

Yes i can, because i'm the Incappucciato d'Ombra and from the shadows i can do all

*return serious*

Well, it's a waste, i agree, but only at the beginning, after the firsts 5-6 months it's however a waste..... but of time and not of precious thing. Consider that we are talking of :

1) shotdown at least 3-4 battleship (and various other minor Ufo)
2) send a transport to recover every Ufo
3) when alien attempt to sign a pact, all the ufos appears with little distance (in term of time) one from the other and always land in proximity of the nation capital.

This means : only in the best one of the cases, when all things goes well, you can do all of this. In the other cases (pratically always) you must use the bug (or trick) that prevent the disappearance of the ufo after some time.

Imho, a work so gigantic that it is not worth the pain :tai:

Finally, as far as saved games, i know that it's always better to save often but in this case it's useless.
Aliens tries to sign a pact with nations when player act well, therefore if you reload a previous saved game, can happens :

1) Aliens try to sign a pact with another nation (this happens often)
2) Aliens try to sign a pact with the same nation (very rare..... but if happens --> :wallbash: :wallbash: )
3) Aliens try to sign a pact next month. (in this case, sometimes with 2 nations, and this means --> :wallbash: but not in a symple wall, directly onto Hoover Dam :tai: )
4) Aliens do nothing, but only if after reloading player loses points, for example another Ufo appear with different mission (like harvest or terror mission) and it's successfull. In this case Aliens takes points, player loses points and there's no more need, for aliens, to sign a pact. But next month it's possible that some nations decide to lower subsidies to x-com :tai:



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Old 13-07-2007, 05:24 AM   #2
laiocfar
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The other option is to rush cydonia before they get those battleships to infiltrate... Also about killing ufos on water, last months of game you are mostly waiting for something (Avenger/Psi training/flying suits/hoovertanks/ammo) to go on mars and is quiet boring and useless to risk your veterans when recovering an scout.
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Old 13-07-2007, 11:58 AM   #3
Dave
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Ok, I know it could be difficult, but the secret is to have all bases equipped with Avenger, 20 soldiers (Min) and 2Firestorms (and maybe a Ranger for emergency)
Yeah, in the first year is impossible to stop them all, but then if you do a great job you can stop 5 or 6 big ufo's in a day without losing soldiers.
I've played 3 game years, captured over 700 ufo's and conquer 25 Alien Base...I've lost only one soldier (Sorry Micheal Davies )
I'm a little fanatic of this game, but I think I'm not the only one.

This is my Commander (after some training ):


And this is an example of Base:


You can see, I don't use defense weapons...I like Ufo's landings
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Old 22-07-2007, 02:21 AM   #4
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Why do you have all those radar systems up when you have your 100% hyperwave decoder already.
                       
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Old 26-07-2007, 12:46 PM   #5
Dave
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<div class='quotetop'>QUOTE(Jim @ Jul 22 2007, 04:21 AM) [snapback]300714[/snapback]</div>
Quote:
Why do you have all those radar systems up when you have your 100% hyperwave decoder already.
[/b]
Well...the Hyperwave is useful without a big number of radars, it only alerts you about the kind of Ufo and why the Ufo is on the Earth.
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Old 26-07-2007, 01:56 PM   #6
Incappucciato d'Ombra
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<div class='quotetop'>QUOTE(David86 @ Jul 26 2007, 02:46 PM) [snapback]301435[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(Jim @ Jul 22 2007, 04:21 AM) [snapback]300714[/snapback]
Quote:
Why do you have all those radar systems up when you have your 100% hyperwave decoder already.
[/b]
Well...the Hyperwave is useful without a big number of radars, it only alerts you about the kind of Ufo and why the Ufo is on the Earth.
[/b][/quote]

Whit the Hyperwave a single radar is enouhg to track UFO's, in other words :
single radar + Hyperwave = 100% sure to track any ufo and to keep it tracked + class specification of the ufo + ufo's mission & destination
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Old 13-07-2007, 12:21 PM   #7
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Yep, I'm about to do a header dive into that game as well!
By now I'm a bad player but I always need some time to get the trick in strategy games.

Makes me think of Red Alert 2 I guess I'm a pretty good one at it.
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Old 13-07-2007, 04:55 PM   #8
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Hey, I am new to this forum, but I do have some questions for this great game.

1: I know I have to find a leader of some sort in one of the alien bases to know where on mars they have there HQ, but how do I know witch Alien is the Commander/Leader???`

2: Is there a newer version of this game???

3: atm I am playing the DOS version on DOSBox but I cant get the sound to work.. enyone know what to do???

Thx.
                       
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Old 13-07-2007, 05:29 PM   #9
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<div class='quotetop'>QUOTE(Blake @ Jul 13 2007, 06:55 PM) [snapback]299302[/snapback]</div>
Quote:
1: I know I have to find a leader of some sort in one of the alien bases to know where on mars they have there HQ, but how do I know witch Alien is the Commander/Leader???[/b]
Using a mind probe. You get it from the aliens and can equip it once you research it.

Quote:
2: Is there a newer version of this game???[/b]
http://en.wikipedia.org/wiki/X-COM_series

Quote:
3: atm I am playing the DOS version on DOSBox but I cant get the sound to work.. enyone know what to do???[/b]
Run SETUP.EXE and choose Sound Blaster 16 at address 220, IRQ 7, DMA 1.
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Old 13-07-2007, 06:01 PM   #10
Blake
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thx for the quick reply.. but there is still some problems with the sound..

I have done as u said I choosed Sound Blaster 16 at address 220, IRQ 7, DMA 1. but what about the Sound Channels and choose of music board???
                       
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