|
![]() |
#1 | ||
![]() ![]() ![]() Join Date: Sep 2008
Location: Zagreb, Croatia
Posts: 3
|
![]() I found an interesting bug in the game. After you transfer or build a plane and you take it for a ride it will have unlimited fuel for the first time. It is very good for finding alien bases.
|
||
![]() ![]() |
|
![]() |
#2 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2008
Location: Wojewodztwo Lodzkie, Poland
Posts: 6
|
![]() yesterday I've finished UFO (level Experienced) and I have 2 questions.
1. Is there a web site where I can read the outro text? It's too fast to read it. 2. I play this game again ^^ (this time on Veteran level) and after 1,5 month I have flying suits and reserching heavy plasma. (I got lucky with the ships couse some of them were on ground which gave me Elerium). But before February was ended a very big UFO came to my base and they annihilated my whole crew - is it possible to have an attack so soon? |
||
![]() ![]() |
|
![]() |
#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
|
![]() Quote:
|
||
![]() ![]() |
|
![]() |
#4 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2008
Location: Wojewodztwo Lodzkie, Poland
Posts: 6
|
![]() So I have to change my strategy - any suggestions? I have laser rifles and Flying suits.
|
||
![]() ![]() |
|
![]() |
#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: Emilia, Italy
Posts: 8,518
|
![]() There's a way to gain money faster, you can start mass production of a weapon, for example laser pistol/rifles and sell them.
They are fast to produce and you don't need too many engineers/space Also, you could do special mix to optimize the production, but you need to study a bit for that Flying suits are great, 6 men well equipped can easily clean a huge alien-battleship, the worst part are mind attacks, it's hard to train your unit at the beginning, but tanks are immune to those kind of attacks. And remember you can save your progress, loading a savegame could save your base from huge attacks, they are random. Last edited by Dave; 02-10-2008 at 01:56 PM. |
||
![]() ![]() |
|
![]() |
#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,615
|
![]() If you had that gear and yet you got wiped out, what is wrong must not be your strategy but your tactics. You'll never be much better equipped, and you'll have to face that kind of attacks some day.
__________________
Life starts every day anew. Prospects not so good... |
||
![]() ![]() |
|
![]() |
#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
|
![]() Quote:
2) The second part of the question is to see what you could improve in terms of tactics
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
||
![]() ![]() |
|
![]() |
#8 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
|
![]() Bring in some Auto Cannons and Heavy Cannons.
My general strategy is based on three four-man squads dividing into two pairs each. One man in each pair carries a rifle (or, later, an equivalent), the other carries the heavy weapon. The thirteenth and fourteenth soldiers usually carry Heavy Plasmas. DONT RUSH. In Terror missions it may be important to get the aliens fast to protect the civilians, but you always need to make sure that your men are ready to take on the aliens, and that your pointmen are well-covered by accurate shooters. Sometimes it might be worth considering to take some HE ammo (altough not into terror missions, obviously).
__________________
![]() "God. Can't you people see I'm trying to commit a crime against science and nature here?" -- Reed Richards Last edited by The Fifth Horseman; 02-10-2008 at 07:48 PM. |
||
![]() ![]() |
|
![]() |
#9 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
|
![]() [quote=The Fifth Horseman;
Sometimes it might be worth considering to take some HE ammo (altough not into terror missions, obviously).[/quote] i ues it at terror too and sometimes shoot randomly at hidden movement. helps a lot. As well as phosphorus ammos (to light up the area and maybe burn an alien or two). In fact in begining of game i use HE exclusively. that is because their aim is low and they get kills fast like that (one shot two or three kills). Also aliens tend to likie certain areas so what i do is shoot a few explosive rouds in those areas. it usually causes alien massacre. the next good thing is that sometimes you see an alie but they are not in the line of fire. well with HE ammo there is nothing more simple. you just shoot next to them and send them into alien hell. Another plus is that you can afford to have a little lower aim %, and as a result you can have a primed grenade in the other hand. sure there is "collateral damage" on terror mission, but afterall this is about survival of all man kind not some shop owners or tourists... i do it even better in TFTD, because i know the maps and their "hiding" places better, so collateral damage there is much smaller. and i finish missions faster.
__________________
Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
||
![]() ![]() |
|
![]() |
#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
|
![]() Quote:
You should always have extra squaddies lingering in your base in case you get attacked. And at your point in the game, you should also be able to build plasma hover tanks... Build a few of them for base defense too! Maybe you should study a little on base defense. Back in the days, the good base layout with 2 squaddies armed to the teeth with proximity and normal grenades could defend a single base all alone... Last edited by Eagle of Fire; 02-10-2008 at 10:56 PM. |
||
![]() ![]() |
|
![]() |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
Thread Tools | |
Display Modes | |
|
|
||
  |