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#1 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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![]() It's an interesting little list.
I had utterly forgotten that Mavis Beacon helped both my younger sister and I to type What do you reckon, did they miss any?
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I have vestigial adventure elements |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I reckon that this article is pretty much worthless.
Educational games? C'mon, how influential can educational games get? Oh wow, you learned that 6+7=13 on a computer game? Good for you? C'mon now... Except for the last two entries (and perhapf M.U.L.E), there not a game in there which is worth mentioning... |
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#3 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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![]() I think you can argue that Oregon Trail was influential, every American below 35 I've ever met remembers it fondly.
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I have vestigial adventure elements |
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#4 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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#5 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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![]() Doom, FTW!
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Not a member of The Victorious People's Shoutbox Liberation Army. Not a member of the GAG Guerrilla. Don't get A Grip! FOR RENT *Advertising space* |
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#6 | ||
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![]() Yes, Doom was very educational by teaching kids that "the bigger the gun, the better." :thumbs:
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86 "that's what all jrpgs are about 0: intro 1: talk talk cry talk talk graphics talk talk, 2: boring jrpg generic turn based combat 3: walk map 4: goto 1 12390482309 times 5: outro" - _r.u.s.s. |
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#7 | ||
Join Date: Jun 2005
Location: Cape Town, South Africa
Posts: 142
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![]() edit: deleted message after actually reading the article:-)
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Eternity is really long, especially near the end... Last edited by Doink; 20-10-2008 at 06:16 AM. |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Quote:
Carmen Sandiego? Give me a break... I played that game when I was 10, and it's perfectly in the age range you should play this game... I've found it boring as hell. I actually prefered the learning part to the game itself. Maybe that's because some of those games were so awfull that they did get mentionned as "influantial"... I clearly remember M.U.L.E. being cited in numerous PC gaming magazine as one of the worst multiplayer interface ever created... |
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#9 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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![]() Sim City is education whether it intended to be or not. Resource management, cause and effect, etc.
Also, whether or not M.U.L.E was one of the "worst multiplayer interfaces ever created," is kind of irrelevant.
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I have vestigial adventure elements |
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#10 | ||
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![]() Quote:
If you play a game that has certain logical coherences your brain has to work them out. Thus you might say indeed that e.g. the solution of math-tasks to play a game is a nice way to train your math-skills. Ostensibly you're playing a computer-game but you are working out your brain in the background. I think logic games like Tetris/Blockout should be in the list as well. It helps female players to develop a better spatial perception... Whereas men maybe should try the Tamagochi... :laugh:
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Thread | Thread Starter | Forum | Replies | Last Post |
Old 90's educational game | Jas107 | Cold Cases | 7 | 17-10-2008 07:20 AM |
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What Is The All Time Best Influential Game? | Velcrow | Gaming Zone | 50 | 07-03-2005 12:26 AM |
*the First Educational Fps | punch999 | Programming | 43 | 11-01-2005 10:33 PM |
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