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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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![]() "[...]Where so many flight simulators are simple shoot-'em-ups like TIE Fighter and X-Wing[...]"
Whaaa...? Did the reviewer actually play those games? I did. It's WC series that is more like a space shooter rather than simulator, as the sprite-based world is "less 3D" (much harder to "lead" your shots or to track position of other objects), requires less "situational awareness" (WC splits action into waypoints that contain usually 1-2 our ships to be escorted and few waves of enemy fighters, or an enemy capital ship for us to blow up, while X-W gives us tactical challenges of hunting bombers while being chased by swarms of fighters to save our convoy, as that damned frigate made a nanojump and spit out bombers on both sides of the convoy etc.) and has simpler controls (where is complex energy management from X-W or T/F or a dozen of radio commands for our wingmates). What the author meant was that WC is more movie-like, more story driven - this applies also to presentation (instead of dry de-briefings after a mission: conversation between characters or even a cinematic). |
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#2 | ||
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,442
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![]() Quote:
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#3 | ||
![]() ![]() Join Date: Aug 2008
Location: Adams Landing, United States
Posts: 1
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![]() One of the best games of all time!
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#4 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Oklahoma City, United States
Posts: 1,128
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![]() Combat was indeed more complex in the X-Wing/TIE Fighter series, and the graphics were "truly" 3D rather than 2D sprites. Let's not forget, however, that X-Wing, the first game in that series, was released in 1993, two years after Wing Commander II. I remember both of them fondly.
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Today is a good day for pie. Last edited by Fruit Pie Jones; 01-07-2009 at 03:50 PM. Reason: Apostrophe! |
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#5 | ||
Join Date: Aug 2005
Location: Chicago, United States
Posts: 40
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![]() I may be a little fuzzy, but I always thought of the Wing Commander games as ordinance games, where your missiles were indispensible. I know this for sure with WC3 and WC4, at least till you got the advanced tech fighters.
X-Wing/Tie Fighter were primarily gun games, where your guns could be used fairly reliably and your ordinance was usually reserved for capital ships (and those pesky A-Wings.) |
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#6 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Oklahoma City, United States
Posts: 1,128
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![]() You didn't even need missiles for cap ships, as I recall. They got the job done a lot faster, but as long as you weren't afraid to get in close, didn't mind dodging quite a few lasers, and could keep enemy fighters off your back, you could knock out a cap ship's shield generators in one or two strafing runs, then use your guns to administer death by a thousand cuts. If there were no enemy fighters in the area and you were feeling particularly sadistic, you could even knock out a few of the cap ship's defensive turrets in a particular area, cut your throttle, and sit in a blind spot where the cap ship couldn't hit you at all. Fun stuff...
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Today is a good day for pie. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Mundaring, Australia
Posts: 25
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![]() finally managed to get this in one piece. fyi these extra files available for download on the game page, Manual & SpecOps Manual, are also included in the game download.
so save yourself some bytes and just download the game. |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Paris, France
Posts: 31
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![]() Actually, yes, I *did* play TIE Fighter and X-Wing, or I wouldn't have quoted them in my review!
But of course, this is only my review, and of course, my opinion. Its only purpose is to give you a taste of what the game might be like, and make you want to check it out for yourselves, and thus, make your own opinion. |
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