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Old 16-08-2009, 08:45 AM   #1
another_guest
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I'm also curious to see how Elemental turns out, this is the first game since MoM that actually has a good chance of bringing improvements over MoM. Unlike all those failed clones/copies that brought a weaker, simplified, far less fun version with updated graphics.

I can't remember how GalCiv 1 was like but I would say it's definitely possible to play peacefully in GalCiv 2, thanks to many diplomatic elements that can help to get good relations with other races. Plus you can bribe other races into going to war with each other, which leaves you in peace

That's the main point where I expect Elemental to be quite different from MoM: the diplomacy section. For all MoM's great qualities, I always felt the diplomacy was its weakest point, with allied wizards suddenly becoming hostile for no apparent reason.

Still have to check Armageddon Empires, I downloaded the demo months ago but haven't gotten around to trying it...
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Old 16-08-2009, 12:08 PM   #2
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For all MoM's great qualities, I always felt the diplomacy was its weakest point, with allied wizards suddenly becoming hostile for no apparent reason.
Actually, I never seen such situation - after some degree, of course. Most wizards have degrading relations with you, but simultaneously relations improved, when you have treaty and greatly improved, when it is alliance. Usually treaty is enough to keep them in one state, and alliance supress problems completely. So I simply bought they free will up to needed degree.

But! There is one exclusion: if your any unit in "warning" area (3 squares all-around) from any opponent's city, then "warning counter" starts and opponent says "remove it!". After three turns, if any unit of yours (not necessary the same, also not necessary staing in range all this time) will be found in warning range - it will be counted as "war" from your side, and you will receive message about your treachery.
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Still have to check Armageddon Empires, I downloaded the demo months ago but haven't gotten around to trying it...
Take theirs manual - you will need it. Game is very tangled even with it, but without manual it became near to impossible.
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Old 16-08-2009, 06:45 PM   #3
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...
Take theirs manual - you will need it. Game is very tangled even with it, but without manual it became near to impossible.
Thanks for the advise! I already looked at the manual when I downloaded the demo and indeed it doesn't look easy to get into - probably the reason why I haven't tried it yet
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Old 30-09-2009, 12:27 AM   #4
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sorry people... but i can't run this game!! i downloaded it easily, but can't figure out how to work it! do you actually need the CD?
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Old 30-09-2009, 04:40 AM   #5
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http://www.abandonia.com/vbullet/showthread.php?t=14406
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Old 02-10-2009, 07:47 AM   #6
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sorry people... but i can't run this game!! i downloaded it easily, but can't figure out how to work it! do you actually need the CD?
There is one trick (except obvious DOSBox . You can start game three way. Some .com file (magic.com? I don't remember) will check for CD. It not needed. Magic.exe will start game from the beginning. And wizards.exe will send you right into last auto-save.
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Old 16-10-2009, 07:09 PM   #7
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there is just one problem with this game: any opponent who has mastered cracks call. But yeah, there are several "easy paths":
mine are:
easier?


.....

I'm sure others found many more
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Old 16-10-2009, 09:57 PM   #8
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Default Stupid Question?

I might be crazy, but I swear I saw it somewhere once...

Is there any known way to disable the Spell of Mastery? I don't have any trouble beating the other wizards to it, but I'd rather crush them militarily instead since it's more satisfying, and I'd rather not be in a hurry, since I'm a sadist.

I could be wrong, but it would be great if I'm not.
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Old 17-10-2009, 06:04 PM   #9
LordLydon
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If you want to disable the Spell of Mastery, the only way I know of is with this editor.

Go to the MoM fansite; www.dragonsword.com and download the SaveGame Editor #3 by Richard A DiBlasi. You can read the included "Readme.txt" but it's pretty straight forward.

Seems to work, have fun... or whatever sadist do!
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Old 18-10-2009, 05:08 PM   #10
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there is just one problem with this game: any opponent who has mastered cracks call.
It is basically not a problem. Cracks call don't work on flying opponent. Also with high magic resistance it have little of use. And Mana counter prevent opponent from using Cracks Call at all. Missile immunity negates range weapons, etc., etc.

Another question, that computer opponents cannot use all of this very effective.
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Is there any known way to disable the Spell of Mastery?
Why? If you don't want, you may decide do not cast it. If OTHERS cast it - well, there is military dominance and Dispel.
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