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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() I'm also curious to see how Elemental turns out, this is the first game since MoM that actually has a good chance of bringing improvements over MoM. Unlike all those failed clones/copies that brought a weaker, simplified, far less fun version with updated graphics.
I can't remember how GalCiv 1 was like but I would say it's definitely possible to play peacefully in GalCiv 2, thanks to many diplomatic elements that can help to get good relations with other races. Plus you can bribe other races into going to war with each other, which leaves you in peace That's the main point where I expect Elemental to be quite different from MoM: the diplomacy section. For all MoM's great qualities, I always felt the diplomacy was its weakest point, with allied wizards suddenly becoming hostile for no apparent reason. Still have to check Armageddon Empires, I downloaded the demo months ago but haven't gotten around to trying it...
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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But! There is one exclusion: if your any unit in "warning" area (3 squares all-around) from any opponent's city, then "warning counter" starts and opponent says "remove it!". After three turns, if any unit of yours (not necessary the same, also not necessary staing in range all this time) will be found in warning range - it will be counted as "war" from your side, and you will receive message about your treachery. Quote:
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#4 | ||
![]() ![]() Join Date: Sep 2009
Posts: 1
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![]() sorry people... but i can't run this game!! i downloaded it easily, but can't figure out how to work it! do you actually need the CD?
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#5 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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![]() there is just one problem with this game: any opponent who has mastered cracks call. But yeah, there are several "easy paths":
mine are: ..... I'm sure others found many more |
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#8 | ||
![]() ![]() Join Date: Nov 2008
Location: Lincoln, United States
Posts: 1
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![]() I might be crazy, but I swear I saw it somewhere once...
Is there any known way to disable the Spell of Mastery? I don't have any trouble beating the other wizards to it, but I'd rather crush them militarily instead since it's more satisfying, and I'd rather not be in a hurry, since I'm a sadist. I could be wrong, but it would be great if I'm not. |
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#9 | ||
![]() ![]() Join Date: Oct 2009
Location: Woodstock, Canada
Posts: 1
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![]() If you want to disable the Spell of Mastery, the only way I know of is with this editor.
Go to the MoM fansite; www.dragonsword.com and download the SaveGame Editor #3 by Richard A DiBlasi. You can read the included "Readme.txt" but it's pretty straight forward. Seems to work, have fun... or whatever sadist do! |
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#10 | ||
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Another question, that computer opponents cannot use all of this very effective. Why? If you don't want, you may decide do not cast it. If OTHERS cast it - well, there is military dominance and Dispel. |
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