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Old 22-09-2009, 02:05 AM   #8
DeckPrism
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Join Date: Sep 2009
Location: Fairfax, United States
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Default disapointed

I rememeber this game. It IS short. It only starts with the basic set up from the book, and then diverges both in terms of plot and feel. It also felt sterile, in that once you finish with an NPC at a location, they may remain there but at that point they are furniture, or maybe a parrot with no memory and no further function. Or, the hall with the prospector cabins in it has about 3 and they are all empty except yours, for the whole station, IIRC. That kind of thing broke my suspension of disbelief. I found the game easy except for one puzzle which seemed a bit illogical to me. And the damn interface seems like it offers you a zillion thing you can do, until you try stuff and none of it works. The environment only has a few ways that you can actualy interact with it. I wish they either would have made the environment interactable to the extent of their list, or shortened the list. Otherwise the list just wastes your time.

The one thing I did not try was entering random codes into the ship and seeing what happened. The letter I got back from the company after I complained about the game hinted that doing so would do a few neat things. Be sure to save the game first though because some of them will likely cause you to die or get trapped by a black hole.
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