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#281 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Lets be clear here folks: a batch file (.bat) is a command file in text form which execute every line which is written in the batch file one after the other just like if you were typing it by yourself.
The only difference between a batch file and the same commands that you would type by yourself is speed. The only way that what been described above would work to prevent a game to be able to access its own directory would be to write the batch file in such a way that instead of using the CD commands you access the executable file (.exe) directly. Like for example by typing Code:
c:\oldgames\whatever\whatever.exe Code:
cd c:\oldgames\whatever\ whatever.exe -EoF |
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#282 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
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![]() A bit about the game
I remember spending days playing this game back in 90ies, but when I tried it now it just didn't 'click' for me (unlike Colonization, for example). Question: Can you abandon a city other than making settlers?
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#283 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Kingston, United States
Posts: 72
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![]() Quote:
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But I'm still not clear whether DOS commands and other characteristics (such as current directory status) behave the same in DOSBox, as I assume there's a good bit of "virtual" stuff going on there...
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~ Mac ~ "At game's end, king and pawn go in the same box." Last edited by DOS dinosaur; 13-11-2009 at 04:43 AM. |
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#284 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Moscow Oblast, Russian Federation
Posts: 29
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![]() No, you can’t.
There is an interesting "bug" at the beginning of the game. If you have nothing but your capital that contains one population point, you can build settlers without destroying the city. The settlers will be built and the capital will remain intact. It can be rather useful when you play at Emperor level. You can quickly build up to 2 settlers on conditions that you have no military units yet - your first city can hardly maintain more. If you have more than one city, the capital will disappear. I built useless city improvements instead of useless units and sold them immediately after completion. For example, SDI Defence or Barracks. You don’t need Barracks in every city, especially when you’ve built all units you need. Last edited by Elena; 13-11-2009 at 04:42 PM. |
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#285 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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#286 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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![]() same here, its a bit the same as 'capitalization', but requires more work. If i cant care much, i usually create caravans, freights and units like that, and when i need a build boost somewhere i move there and disband. After all, if you disband in a city you get some production back. So yes, if you bug me, even my smallest city makes tanks in 1 turn, as long as its connected to the railroad system
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#287 | |||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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![]() Quote:
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#288 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Kingston, United States
Posts: 72
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![]() Quote:
Lol, either we're not communicating very well or... ah, never mind. I've no idea how to explain this any better. Best wishes to all involved.
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~ Mac ~ "At game's end, king and pawn go in the same box." |
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#289 | ||
![]() ![]() ![]() Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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![]() Does anyone know if there's a patcher, like that one 5th used to patch "Robot Oddysey", that could be used to easily change save-game values (converting numbers to hex, to insert into the save file) for Civ save games?
Like: Choose a number to change civilization: 1 for Roman, 2 for Aztec, etc... and all the other stuff that you can change in the game..? |
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#290 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() If there isn't, one could be made with MSG (assuming the offsets for each value are stable).
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