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Originally Posted by Pex
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Originally Posted by Nivm
Do not examine a character who has a whole load of different abilities. Pulling up the information for any mislabeled or misnumbered powers results in a crash. Would be a good thing to put on that patch.
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I'm not sure what do you mean here. What character? A hero? Or another wizard? Never happened to me, so I don't get it.
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_Usually heroes, although some longbowmen and a boat have done it too. It's a glitch that seems to happen after the unit has two or three pages of effects (natural, artifact, enchanted). The names and modifiers of said effects may become scrambled; such as the experience box being replaced with "Legendary (345)" or "Lion Heart +[about 36k]", or just the pictures being switched around. Right clicking on these, or right clicking on the unit in battle, will crash the game. It tends to go away if I ignore it, oddly enough, but very occasionally it will crash bringing the unit into battle.
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Originally Posted by Pex
Both times enemy wizards managed to cast that spell, they also returned before I got to their last city so I had to defeat them again anyway But it seems fair that you get more treasure even if they don't return.
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_Perhaps, but it is a glitch for it to show the banishment animation again. Like they get to finish the spell of return instantly just for the sake of getting banished again.
_Mostly what I've been trying to figure out is if the treasure reward increases if you use a much smaller army (1Hero vs. 5SkyDrakes VS. 4Heroes vs. 5SkyDrakes). I know the fame does, but sometimes it seems like loot does as well. As you can guess, I've been trying to figure out what I can do to increase my chances.
_I have this rather far goal of trying to acquire everything I could have if there was infinite picks at start. I can't seem to get more than four spell books in every school, and half the abilities. On Hard of course, but I don't think the treasure is better on easy.
Quote:
Originally Posted by Pex
Quote:
Originally Posted by Nivm
How does one get "mana lock"? It seems to randomly happen sometimes.
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Hmm, what's that?
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_It's an enchantment that prevents your other enchantments on a unit from being dispelled. I was casting a stone-skin spell on top of four other spells to get that bit of extra advantage in a node fight, and then when I re-checked statuses I noticed Mana Lock had appeared right below the rest. No idea where it came from.
Quote:
Originally Posted by Pex
It's always the speed of the slowest unit. So, I guess in cases when Wind Mage's speed is used, he's the slowest unit. It tends to be a drawback sometimes, especially when your unit of heroes + cavalry and/or rangers can move 4 moves (with pathfinding) and then suddenly with Wind Mage it drops down to 2. Then you give your mage some item to increase his speed, but movement remains 2, cause pathfinding doesn't count for flying and now your rangers are the slowest unit.
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The moment I'm thinking of is when I was using my 6 move Air Mage as a ferry for a Pathfinding 2 move army. Moving the army on to the Air Mage's tile should have left them all with 1 movement point (took two moves to get there) yet my Air Mage was still able to take the entire army with his 6 move points (without Pathfinding of course). Although, next turn the entire group was reduced to 2 movement points out on the ocean.
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I'm pretty certain they can't attack fliers, but they will retaliate if attacked by a flier in melee. One thing that crosses my mind is that there were some spiders with the wyrm - in which case they cast nets on your fliers and make them ground unit. The other option is that I was wrong in assuming they couldn't attack flying units, in which case I apologise
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That's what I assumed at the first large nature node, but at the second there were no spiders, yet my three Flying heroes were killed all the same (1 colossus and 5 Great Wyrms). I assumed Great Wyrms had a long reach, they look like they should.
_The Bay12 forums and one other always keep indents, and I spend most of my internet time at the former. So I'm always surprised when it doesn't work. I use spaces for topic change.
_I'll make sure to remember to grab a save file next time I have the problems.
Is your patch going to prevent the floating roads?