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Old 20-08-2010, 03:31 PM   #1
Borodin
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Originally Posted by another_guest View Post
Are you sure about that one? Adding an engineer to a road already being built, doesn't make a difference but as far as I remember, ordering multiple engineers from the start to work on the same road made it go faster...
I tried testing this. I put an engineer on a hill, and ordered him to build a road. 4 turns. Then I reloaded, and put two engineers on that same hill. Same order: 4 turns.
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Old 05-09-2010, 11:12 PM   #2
Prokonsul Piotrus
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I tried testing this. I put an engineer on a hill, and ordered him to build a road. 4 turns. Then I reloaded, and put two engineers on that same hill. Same order: 4 turns.
I am pretty sure you are wrong; maybe there is a bug on the display? I played MoM recently and I recall two engineers working faster (forests). IIRC I was using dwarves, and I don't think I gave them (always) orders as a group.

Btw, here's an amusing strategy: drain life / ghouls on troll units; if you are lucky, you'll get a regenerating, no-upkeep undead unit. Mmmm.... uber zombies.
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Old 07-09-2010, 09:40 PM   #3
Scatty
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Btw, here's an amusing strategy: drain life / ghouls on troll units; if you are lucky, you'll get a regenerating, no-upkeep undead unit. Mmmm.... uber zombies.
It's far less effort to cast Black Channels on a troll unit, transforming it into an upkeep-free, undead unit. Just dispel the Channels afterwards. Why waste valuable and limited casting skill during a combat to get one or two undead trolls instead of keeping the troll city you're invading after you conquer it?
The undead trolls are great city unrest suppressors btw., as you can fill your cities with undead trolls for no upkeep whatsoever, and they're great defenders too (shamans, halberdiers and war trolls).
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