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Old 19-12-2010, 09:58 AM   #1
twillight
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Join Date: Nov 2005
Location: Var, Hungary
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Some question no walkthroughs explain:
- what are all the stats for? (like constitution gives hp. But moral? And all the others?)
- what are requirements to gain money from the jobs? (With other words what causes the girl to not work/work badly, and because of that be sad and run away?)
- what are the stats to wear the different clothes?
- how does adventuring works? (I never went adventuring. How does time pass there? How you gain back health and mana? What is the combat-system? How you find monsters to kill and how much gold you can get from adventuring?)
- which protector-gods (after you beat the War God) boost which stat?
- in every festival you can take the same challenge, or you have to do a different-one?
- how you get social reputation (to talk with people)?
- what does the father-daughter conversation options used for?
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Old 11-03-2013, 07:33 PM   #2
Ryunnosuke
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Originally Posted by twillight View Post
Some question no walkthroughs explain:
- what are all the stats for? (like constitution gives hp. But moral? And all the others?)
- what are requirements to gain money from the jobs? (With other words what causes the girl to not work/work badly, and because of that be sad and run away?)
- what are the stats to wear the different clothes?
- how does adventuring works? (I never went adventuring. How does time pass there? How you gain back health and mana? What is the combat-system? How you find monsters to kill and how much gold you can get from adventuring?)
- which protector-gods (after you beat the War God) boost which stat?
- in every festival you can take the same challenge, or you have to do a different-one?
- how you get social reputation (to talk with people)?
- what does the father-daughter conversation options used for?
No one answered these so I thought I would.
1. CON - HP; STR - Damage potential/armor breaking; INT - MP; Charm/Charimsa (relabeled from Sex Appeal) - related to competitions, class, work. Sensitivity - Relates to fleeing and talking to monsters chance. Certain amounts let you find fairies and elves. Can cause daughter to find random items and gold during adventures, but can also cause daughter to run away. If Sensitivity is higher than any stat, she can run away. MORALITY - one of the most underated stats. Morality is the top cap of stress. If stress goes over morality, then daughter becomes delinquent. FAITH/SIN - Determines the top cap of stress/delinquency. Even if your daughter goes over the morality cap, she won't necessarily become delinquent if her Faith is higher than stress, or she will still listen to you *despite* delinquency if her Sin is higher.
2. You can get social rep by doing social jobs, training, or winning dance/art contests.
3. Father/Daughter conversations are important to keeping father daughter relations high or low. Talking to her raises relation ship by one point. Giving her pocket money reduces stress by 20 (very important to do this early on). Scolding while she is delinquent raises relationship and reduces stress.
Note: Time off is only good for mass bombing stress with pocket money. It reduces father daughter relationship (because you are basically letting her go off on her own). Vacation raises relationship and either increases sensitivity and weight (mountains) or reduces weight (sea during the summer months). For best results, give her high morality and faith/sin, and reduce stress with vacations/pocket money chat options.
                       
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