Go Back   Forums > Community Chatterbox > Blah, blah, blah...
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 14-07-2011, 07:16 PM   #1
Icewolf
Il Lupone
 
Icewolf's Avatar

 
Join Date: Jan 2006
Location: Teufelsbruck, Germany
Posts: 1,338
Send a message via ICQ to Icewolf
High Priority

We're here because we have a thing or two in common.

That's there is to it.

PS: I was acutally thinking about writing something dramatical about old graphics and new graphics and that there is more dedication and love in the old games, more effort, sweat and handcraft - heart if you like and that you sort of feel this when you play, but then I cahnged my mind.
__________________
Icewolf is offline                         Send a private message to Icewolf
Reply With Quote
Old 14-07-2011, 11:21 PM   #2
Japo
Autonomous human
 
Japo's Avatar


 
Join Date: Mar 2006
Location: ,
Posts: 4,615
Default

Also maybe nobody can compare the present with any other time objectively. Most games nowadays may be crap, but most old games were crap too. We remember only the memorable ones. There are lots of substandard FPS but there were lots of substandard graphic adventures and sidescrollers and so on. There are great games nowadays, they're a minority but so were they back then.

But it's true that there's less business risk in the industry nowadays. Look at Sid Meier, after trying and innovating in every genre barely making any money, now he knows he only has to release a new Civ and people will buy it.

Also there may be hard games nowadays and there may have been easy games in the past, but there's a trend. There is no game nowadays as insanely hard as Shadow of the Beast and many others, and there are lots of stupidly easy games (call it consolitis or whatever), little more than interactive movies.
__________________
Life starts every day anew. Prospects not so good...
Japo is offline                         Send a private message to Japo
Reply With Quote
Old 15-07-2011, 08:45 AM   #3
Lulu_Jane
10 GOSUB Abandonia
20 GOTO 10
 
Lulu_Jane's Avatar

 
Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
Default

Interactive movies you say? Sounds eerily familiar to the horrible phase of FMV "games" the industry went through in the mid 90's.

Which proves your point I think
__________________
I have vestigial adventure elements
Lulu_Jane is offline                         Send a private message to Lulu_Jane
Reply With Quote
Old 15-07-2011, 09:36 AM   #4
Icewolf
Il Lupone
 
Icewolf's Avatar

 
Join Date: Jan 2006
Location: Teufelsbruck, Germany
Posts: 1,338
Send a message via ICQ to Icewolf
Default

Quote:
Originally Posted by Lulu_Jane View Post
Interactive movies you say? Sounds eerily familiar to the horrible phase of FMV "games" the industry went through in the mid 90's.

Which proves your point I think
I remember the X-Files game... 8, eight, EIGHT,
=> 8 <=
CDs.


*Klick* Oh, I solved the riddle. *Klick* Oh, I won.
__________________
Icewolf is offline                         Send a private message to Icewolf
Reply With Quote
Old 16-07-2011, 10:08 AM   #5
arete
If All Else Fails, Play Dead
 
arete's Avatar


 
Join Date: May 2008
Location: Waterside, South Africa
Posts: 3,138
Default

Quote:
Originally Posted by Icewolf View Post
I remember the X-Files game... 8, eight, EIGHT,
=> 8 <=
CDs.


*Klick* Oh, I solved the riddle. *Klick* Oh, I won.
the look on your sweet furry face ^^
__________________

"You have heard that it was said, 'You shall love your neighbor and hate your enemy.' But I say to you, love your enemies, bless those who curse you, do good to those who hate you, and pray for those who spitefully use you and persecute you..."
arete is offline                         Send a private message to arete
Reply With Quote
Old 18-07-2011, 07:35 AM   #6
Wicky
the little viking
 
Wicky's Avatar

 
Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
Default

Well, a programmer today has to be very intelligent to understand how Windows API works. This is really complex stuff, where only people with an IQ of 140 or higher pass, and only those who manage to memorize thousands of properties, forms, functions or libraries on their own, can proceed to develop a game.

Don't you guys see the problem? It's like setting up a 100 meter high wall and only people who can climb it may write a poem with a pencil, that is on the top of this wall. Fact is, that only musculous sportsmen will manage to climb up, because they physically are able to, but their poems will be crap!

Thanks for reading.
__________________
For some people it's Windows, for others it's the longest virus in the world!
Wicky is offline                         Send a private message to Wicky
Reply With Quote
Old 18-07-2011, 06:01 PM   #7
Japo
Autonomous human
 
Japo's Avatar


 
Join Date: Mar 2006
Location: ,
Posts: 4,615
Default

Programming tools available today that weren't available before make programming easier, not harder. Try making Wolfenstein 3D in assembler. Of course nowadays more complicated projects are made, and that's why this tools have been invented.
__________________
Life starts every day anew. Prospects not so good...
Japo is offline                         Send a private message to Japo
Reply With Quote
Old 20-07-2011, 03:23 AM   #8
RRS
(Gaming) History Buff
 
RRS's Avatar


 
Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
Default

Quote:
Originally Posted by Wicky View Post
Well, a programmer today...
That's what teamwork is for. Too bad that people (unfortunately that means those who educate!) fail to understand that game designer =/= programmer. He should know the basics to understand how the stuff is built, but he doesn't need to code himself in these days. Today's designers should be like directors / screenwriters / art directors in movies: creating an intersting idea. For coding - you can hire specialists.

(does the above text show that I suck at coding?)
RRS is offline                         Send a private message to RRS
Reply With Quote
Old 20-07-2011, 08:54 PM   #9
Wicky
the little viking
 
Wicky's Avatar

 
Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
Default

Quote:
Originally Posted by RRS View Post
That's what teamwork is for. Too bad that people (unfortunately that means those who educate!) fail to understand that game designer =/= programmer. He should know the basics to understand how the stuff is built, but he doesn't need to code himself in these days. Today's designers should be like directors / screenwriters / art directors in movies: creating an intersting idea. For coding - you can hire specialists.

(does the above text show that I suck at coding?)
Hmm, no. I have an entirely different opinion about "teamwork"
It should be possible to write a simple game without the need of a team to work with.

How about Volker Wertich who wrote "The Settlers 1" all by himself?
How about "Bards Tale"?
__________________
For some people it's Windows, for others it's the longest virus in the world!

Last edited by Wicky; 20-07-2011 at 09:01 PM.
Wicky is offline                         Send a private message to Wicky
Reply With Quote
Old 19-07-2011, 11:52 AM   #10
Wicky
the little viking
 
Wicky's Avatar

 
Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
Default

Lol, Japo is still waiting with his tongue hanging out.
__________________
For some people it's Windows, for others it's the longest virus in the world!

Last edited by Wicky; 19-07-2011 at 12:57 PM.
Wicky is offline                         Send a private message to Wicky
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 06:58 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.