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![]() We're here because we have a thing or two in common.
That's there is to it. PS: I was acutally thinking about writing something dramatical about old graphics and new graphics and that there is more dedication and love in the old games, more effort, sweat and handcraft - heart if you like and that you sort of feel this when you play, but then I cahnged my mind.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
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![]() Also maybe nobody can compare the present with any other time objectively. Most games nowadays may be crap, but most old games were crap too. We remember only the memorable ones. There are lots of substandard FPS but there were lots of substandard graphic adventures and sidescrollers and so on. There are great games nowadays, they're a minority but so were they back then.
But it's true that there's less business risk in the industry nowadays. Look at Sid Meier, after trying and innovating in every genre barely making any money, now he knows he only has to release a new Civ and people will buy it. Also there may be hard games nowadays and there may have been easy games in the past, but there's a trend. There is no game nowadays as insanely hard as Shadow of the Beast and many others, and there are lots of stupidly easy games (call it consolitis or whatever), little more than interactive movies.
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Location: Praha, Czech Republic
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![]() Interactive movies you say? Sounds eerily familiar to the horrible phase of FMV "games" the industry went through in the mid 90's.
Which proves your point I think
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=> 8 <= CDs. *Klick* Oh, I solved the riddle. *Klick* Oh, I won.
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#6 | ||
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Location: Linz, Austria
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![]() Well, a programmer today has to be very intelligent to understand how Windows API works. This is really complex stuff, where only people with an IQ of 140 or higher pass, and only those who manage to memorize thousands of properties, forms, functions or libraries on their own, can proceed to develop a game.
Don't you guys see the problem? It's like setting up a 100 meter high wall and only people who can climb it may write a poem with a pencil, that is on the top of this wall. Fact is, that only musculous sportsmen will manage to climb up, because they physically are able to, but their poems will be crap! Thanks for reading.
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For some people it's Windows, for others it's the longest virus in the world!
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#7 | ||
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![]() Programming tools available today that weren't available before make programming easier, not harder. Try making Wolfenstein 3D in assembler. Of course nowadays more complicated projects are made, and that's why this tools have been invented.
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Life starts every day anew. Prospects not so good... |
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#8 | ||
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![]() That's what teamwork is for. Too bad that people (unfortunately that means those who educate!) fail to understand that game designer =/= programmer. He should know the basics to understand how the stuff is built, but he doesn't need to code himself in these days. Today's designers should be like directors / screenwriters / art directors in movies: creating an intersting idea. For coding - you can hire specialists.
(does the above text show that I suck at coding?) |
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#9 | ||
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Location: Linz, Austria
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It should be possible to write a simple game without the need of a team to work with. How about Volker Wertich who wrote "The Settlers 1" all by himself? How about "Bards Tale"?
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For some people it's Windows, for others it's the longest virus in the world!
Last edited by Wicky; 20-07-2011 at 09:01 PM. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Linz, Austria
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![]() Lol, Japo is still waiting with his tongue hanging out.
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For some people it's Windows, for others it's the longest virus in the world!
Last edited by Wicky; 19-07-2011 at 12:57 PM. |
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