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Old 13-03-2005, 07:03 PM   #371
TaloN
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i could never get the hang of XCOM games. always get shot to pieces LOL
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Old 13-03-2005, 07:41 PM   #372
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This game isnt so interesting to me... the intro movie looks as if the game will be played in another way or smth, and that end when I see it... :whistle:
Well, still the soundtrack is quite nice... LOL
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Old 13-03-2005, 08:05 PM   #373
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I cannot get this game to work in the mac version of dosbox is this a win only game?
                       
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Old 13-03-2005, 08:15 PM   #374
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I think it is win-only, yeah. Sorry.

Oh and the thing about getting shot to pieces?

Start off fighting only the small/very small craft you shoot down. It might feel bad, but taking off as soon as you try to handle a Large craft at the beginning of your X-Com career may be a better idea. Learn to play a trading sort of game, with research to get the points you need.

Don't fight at Terror sites unless you know how to fight properly or else it will go even worse than if you just left (you would lose the points for all of the Civilians + any you accidently kill + 200 points for the ship + all of the points for the dead soldiers + tanks)

*edits post k: *
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Old 13-03-2005, 08:17 PM   #375
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Anything related to the game is welcome in this topic.

After all this is the topic visitors will come to if they want information on the game

And the compatibility for the game is one of the most asked questions.
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Old 14-03-2005, 06:16 AM   #376
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Well, i think using only earth weapons and "any CRAFT techs" is quite a challenge.. i know it's hard fighting mutons and sectopods without plasma, but hey, that's a challenge right?
It won't be called a "challenge" if we used the best available weaponry.. and blaster included as alien tech right? so, no blaster allowed as well
I think i'll play the game using only earth weapons in beginner level 1st.. it'd be suicidal playing superhuman LOL
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Old 14-03-2005, 07:09 AM   #377
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Hey, it would stay quite easy if we used Lasers, which are sort of human technology. Do they count or not?

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Old 14-03-2005, 07:54 AM   #378
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I vote in favour of using lasers... After all some of our green/orange/... friends are tough enough to require a few hits from a laser rifle.
And I'd rather not fight Mutons with some pea-shooter like an auto cannon. It should be a challenge, not a suicide mission
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Old 14-03-2005, 03:48 PM   #379
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LOL yeah. Hey, can someone reserve the 700th post for me? That would be sorta cool (500th, 600th and 700th then!)

I tried with just rifles etc. no lasers and it was near-impossible.

Especially the fights against the Mutons. In the end I just tasered them, as this took them down quickly. The final mission was incredibly difficult, even with X-ComUtil for easy access through the walls in the alien base ( pretty handy, I know),
so I vote in favour of lasers.
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Old 14-03-2005, 05:26 PM   #380
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Quote:
Originally posted by PrejudiceSucks@Mar 14 2005, 05:48 PM
LOL yeah. Hey, can someone reserve the 700th post for me? That would be sorta cool (500th, 600th and 700th then!)

I tried with just rifles etc. no lasers and it was near-impossible.

Especially the fights against the Mutons. In the end I just tasered them, as this took them down quickly. The final mission was incredibly difficult, even with X-ComUtil for easy access through the walls in the alien base ( pretty handy, I know),
so I vote in favour of lasers.
I vote against lasers.Damn I after first time I finished UFO, I played ALWAYS just with lasers and it was easy enought...It would be very interesting to see how I will stand against mutons,chrysalids and sectopods just with autocannons and rocket launchers :evil:

Btw:PrejudiceSucks, I will reserve you 700th post when you reserve me 1000th post :evil:
Btw2:When we finally agree on rules,would we make thread in Challenge forum?
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