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#661 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() I played with save state, and all of my soldiers had everything on incredibly 255.
I use only one soldier to clear every crash sites, and in final mission I did not loose any of soldiers. I finished whole game for one afternoon. But playing like that makes game less interesting. |
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#662 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Quote:
I did that last year, as I wanted to finish the game as quickly as possible to see the (disappointing) end again. But I never went above 230 or so. Otherwise the stats went negative if your soldiers gained too much from experience. In the whole course I lost 2 soldiers though. One to a Cryssalid, the other I don't remember. But also none in the final mission. With such soldiers, you can really waltz through everything. It's fun to do after you've played the game without cheating
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#663 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() Yes, that's what I meant.
I still have somewhere editor for save game. You can change almost anything, like money, base buidlings etc. Nice thing indeed. WIll try to find it and upload it, as some people might be interested to play with it. |
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#664 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() It would be nice addition to Ufo.
But it is nothing for me,becouse I generally hate modifing/cheating in games to make it less difficult |
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#665 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Ah, I never heard of an external editor. I just hex-edited the right figures.
Something I found out: stocking more elerium and such than your stores' capacity could result in a total necessary storage space that was negative. In other words, unlimited storage area :blink: And the hard part is then not to lose a single soldier. It's just for when you're bored or fed up with the original UFO
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#667 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
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![]() all my men/women have only 81 TUs max.
why this, canīt it be more or do i have to give them more equipment so they carry more things around?? funny thing: just cleaned out a landed muton battleship through MC i only shootet the last muton myself (cause they canīt kill themselves). the remaining ones killed each other in muton vs muton battle |
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#668 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#669 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 122
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![]() Actually, I think only Tu's are limited to 81. The rest are limited to 120.
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#670 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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