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Old 06-04-2005, 03:02 PM   #831
lethe
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:blink:

Never got one country back. Not playing UFO lately, but just last time I did, had a excellent month, the game is so controlled, destroyed 4 alien bases, yet by the end of the month, the very own country which hosts my main base signed out. And no, there isn't any base in this country, I didn't leave any UFO land or do anything in the country. Blah
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Old 06-04-2005, 03:04 PM   #832
efthimios
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Damn it, I lost the game!

For like a month or two after having India abandoning me the xcom project was cancelled! Damn it I could have funded it on my own LOL.
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Old 06-04-2005, 06:20 PM   #833
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Quote:
Originally posted by lethe@Apr 6 2005, 03:02 PM
Never got one country back. Not playing UFO lately, but just last time I did, had a excellent month, the game is so controlled, destroyed 4 alien bases, yet by the end of the month, the very own country which hosts my main base signed out. And no, there isn't any base in this country, I didn't leave any UFO land or do anything in the country. Blah
I just started all over again, after about 10 years... All this discussion about ufo made me want to play it again.
I've been shooting virtually every ufo for a few months in a row now, landing at all the large or very large ones, etc. Monthly scores above 12000, and still every now and then some country decides to quit. I'll see if I can win them over again

And efthimios: it's not enough being able to finance the whole project, I think your income from sponsoring countries must exceed your monthly costs (I believe I've read that somewhere). And of course the overall score at the end of the month should be positive. It probably doesn't hurt if one month isn't that bad, but 2 months in a row could be too much.
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Old 06-04-2005, 06:27 PM   #834
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If I remember correctly, your account is measure. If is negative two months in the row, you loose the game.

I also started the game couple days ago. 16. March, 1999 - all countries still paying, and most of them raised pay.

Country can be won again.


It is important to check graphs, and make sure you cover first areas where UFO activity is high. So when you start the game, check from the time to time graphs, and make sure next base is located in place of high ufo activities.
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Old 06-04-2005, 06:42 PM   #835
lethe
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Most countries after a while raise their funding until they give up. I have 3 countries left now Spain, South Africa and and Brazil, each one paying me nearly 1 million. Not that it matters, but they all raise funding until they randomly quit.

12.000 is kinda a piece of cake. As I mentioned, 4 alien bases destroyed last month, all very large missions, supply and terror ships crashed, small ships destroyed, and one country which is totally peaceful decides to step out. Go figure...
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Old 06-04-2005, 07:09 PM   #836
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Well, those two months were like -15xx something. I don't know why though since I had no fights. There was a base near the chinese indian border that I left it till I had my team equiped with flying suits but I didn't expect that much of a problem out of it.
It is a pitty since just a while ago I managed to stun my first crysalis. I lost 2 men in the process but oh well
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Old 06-04-2005, 07:31 PM   #837
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Quote:
Originally posted by efthimios@Apr 6 2005, 07:09 PM
Well, those two months were like -15xx something. I don't know why though since I had no fights.
Sounds like that's the problem: no fights means you've missed quite some alien activity. And for everything they can pull off, they gain points as well. At the end of the month, your net score is the sum of your mission scores minus their total score.
Maybe you could build more bases -> more area covered?
And of course, no fights also means no opportunity to raise your own score.

For the moment I can't get more than about 20000 a month: three quarters of all very large ships head straight for my fusion ball launchers... I mean my bases. So unless I meet them with Avengers, I won't get any points for each of them. But I'm going to add more aircraft to carry out missions with, to include the medium ufos. For the moment I'm leaving the alien bases alone. Every time I head home with stunned aliens, I get the old "no alien containment" error, even if I just built a new one :blink:
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Old 06-04-2005, 07:58 PM   #838
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Somehow transfers from base to another doesn't work! Everything gets back to the original base ... ???
                       
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Old 06-04-2005, 09:08 PM   #839
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Quote:
Originally posted by Matthias@Apr 6 2005, 07:58 PM
Somehow transfers from base to another doesn't work! Everything gets back to the original base ... ???
When you have too much stuff in transit at any one time, no further things may be transfered, even though sometimes it doesn't TELL you that.
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Old 06-04-2005, 09:37 PM   #840
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I've only played X-com, but judging by the length of this topic, which one is better X-com ot UFO:Enemy Unknown(so that I can play it first)?
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