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Old 01-06-2005, 10:43 AM   #1341
jimmy7512
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Quote:
Originally posted by Spookyfish@Jun 1 2005, 10:38 AM
I prefer laser weapons in the beginning. You can actually do with them for the rest of the game. But be careful with using plasma in the very beginning, as you can quickly run out of ammo. But later in the game, there's only heavy plasma guns and clips for them that the aliens use, so you can go over to those if you want to. There's a big argument over which of the two are best actually, so I think I'll shut up before some big brute shows up :whistle:.
k: Thanks for the tip.
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Old 01-06-2005, 02:03 PM   #1342
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BRRRRAAAAGH! I BRUTALISE CHILDREN!

Laser Rifles are fine until the end of the game and Heavy Lasers are great, contrary to common opinion. No ammo needed, but even at the beginning of the game you will be fine with Plasma ammo.

Plasma weapons pack a hell of a lot of damage, but use clips. I actually don't mind this and they are accurate enough to only really need snap shots. The clips are only 1 elerium each and you should have plenty of that, really.

I prefer the more reliable Laser Rifles myself, but on the other hand a Heavy Plasma will flatten a Muton Warrior in one shot. It's your call really.
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Old 01-06-2005, 02:42 PM   #1343
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Quote:
Originally posted by PrejudiceSucks@Jun 1 2005, 02:03 PM
BRRRRAAAAGH! I BRUTALISE CHILDREN!

Laser Rifles are fine until the end of the game and Heavy Lasers are great, contrary to common opinion. No ammo needed, but even at the beginning of the game you will be fine with Plasma ammo.

Plasma weapons pack a hell of a lot of damage, but use clips. I actually don't mind this and they are accurate enough to only really need snap shots. The clips are only 1 elerium each and you should have plenty of that, really.

I prefer the more reliable Laser Rifles myself, but on the other hand a Heavy Plasma will flatten a Muton Warrior in one shot. It's your call really.
Maybe I should just use both to my advantage.
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Old 01-06-2005, 03:38 PM   #1344
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Originally posted by Sharp@Jun 1 2005, 07:40 AM
If you run UFO.exe in dos-box it should run in a windowed mode. Not to sure about how to make it work for the graphics.
Iv already tried running it on dos box and it says it cant do that. The reason i want it in window mode is because it changes to a setting my screen cant support when i run the windows version.
                       
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Old 01-06-2005, 04:30 PM   #1345
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If you are on XP (as I am) then put it in Win95 compatability first. Hope it helps.

Oh and Jimmy, yes, that is a good plan. I usually have, in an 8 man squad, 5 Laser Rifles, 2 Heavy Plasmas (for the snipers) and a Plasma Pistol/Motion Scanner person. The person with a Plasma Pistol acts as the support person and carries 3 med-kits and 2 Large Rockets. The rest all carry 2 Proxy Grenades and a HE pack.
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Old 01-06-2005, 11:03 PM   #1346
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Hmm, ive never really used motion scanners that much, might have to try that soon. It can detect through walls and stuff right?

Motion Scanner and HE Pack/Nades, or mabye a laser pistol.

If you've downloaded UFO from here then you should be able to run it in windowed mode in dos-box. Try dragging the UFO.exe to Dosbox.exe that might make it work, otherwise im not too sure how it will work in windowed mode for you.

I find that when using either heavy lasers or heavy plasmas the damage doesnt make that much difference, you hit an etherial with a heavy plasma or with a heavy laser and it generally goes down in one hit, its only whether you hit the alien or not, give a heavy laser to a sniper and he can kick some serious behind, that is unless its mutons, mutons should only be dealt with rockets, grenades, High Explsoves, Blaster Launchers and auto-fire from heavy plasma, preferably all..... at the same time.

Either that or you can Mind Control them and make em shoot each other
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Old 02-06-2005, 07:16 AM   #1347
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This has always bamboozled me, How many kills does a X-COM soldier have to kill in order to get a promotion ? What does the promotion do does it raise any of it's stats ?
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Old 02-06-2005, 07:38 AM   #1348
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I think it's partially based on missions, partially on kills and also depends on how many ranking soldiers are in the base.
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Old 02-06-2005, 07:38 AM   #1349
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It depends on how they are promoted (it's really on experience of shooting, throwing etc. but kills help) and also what aliens it is.

For example, kill two sectoids and you get to be a sergeant. Kill a Sectopod and you'll probably get a Captain. On the other hand you have to pay your better soldiers more money.

What you really want is a Lightning with a Plasma Cannon full of Commandos really. When soldiers get to Commando status they are like walking tanks, even more so if you give the Flying Suits.

Never underestimate 8 Commandos in Flying Suits with Heavy Plasma rifles (they do better with them rather than Laser Rifles) and HE Packs.

Proximity Grenades are always handy, but with reactions as high as these guys they should be fine without. A med-kit for them all is nice though. In fact, that's pretty much essential.

Sharp, yes Motion Scanners work anywhere, but only for 8 squares. They're still very nice to have around on Terror sites though, as you can tell if you're about to be attacked by Crysallids and hence can set up the mother of all ambushes by blowing out whole buildings and laying an enormous Proximity Grenade minefield.

Also helps when you have people with 130ish% shooting accuracy and high reactions, all with Heavy Plasma
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Old 02-06-2005, 08:08 AM   #1350
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Quote:
What you really want is a Lightning with a Plasma Cannon full of Commandos really. When soldiers get to Commando status they are like walking tanks, even more so if you give the Flying Suits.
What is a Lightning, HE Packs and flying suits ?
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