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#1551 | ||
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*radios SpecOpsTeam* "Go Go Go" Erm, you just stay right where you are squaddie, and..... erm.... your wrong... yeh, silly boy, what a vivid imagination
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![]() « † DxRxIx † » |
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#1552 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() Red team go!
Blue team go! Errm, wrong game. Rainbow six is simillar to UFO except you are fighting human-looking aliens. |
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#1553 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: ,
Posts: 164
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#1554 | ||
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Posts: 12
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My own personal opinion: Heavy Plasma is the superior weapon, hands down (except on Sectopods who resist plasma damage a bit). The accuracy and damage beat the slight TU advantage of the Laser Rifle. Who cares if you can fire off 3 more shots when I've already killed the alien in one snap shot? HOWEVER:::::::: due to the lame 80-item limit on any craft I believe that the laser rifle is a better weapon overall as a standard weapon on most troops. It means I can carry more flares, explosives, medi-kits - whatever I want. This is because a Laser Rifle is one and only one item while a Heavy Plasma is at least 2 and more if you want the possibility of extra shots if needed. The ammo itself is not a problem, plasma clips drop from aliens like skirts on prom night, but it takes up space, and if you don't want to waste clips you need to empty every gun before combat is over, a major pain. |
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#1555 | ||
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Posts: 164
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![]() I, too, am all for heavy plasma. And if your squad is not too big (mine are 6 max) it's not too troubling to remove the clips before the last turn. Laser are OK as a starting, and then replacement (in case you run out of I-15) weapon, but the dammage just sucks. And heavy laser are a major pain in the a$$ to drag around.
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#1556 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: ,
Posts: 12
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![]() Tip of the Day:
For those of us who love Mind Controlling the aliens - make sure you end the combat turn with the aliens facing away from your troops. Why? So they can't see you and reveal your position to the other aliens. Even though the particular aliens you control on your turn get no TUs on the alien's turn, they can still see - just like when your troops are mind controlled by aliens. And if the aliens know where your troops are they can attempt to Mind Control your troops. |
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#1557 | ||
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![]() If youve got UFO: Enemy Unkown (not the abandonia one, the older version) then Heavy Laser rules, its got good accuracy and high damage as well as having no-ammo, only problem with it was the no autofire.
On XCOM: UFO Defense and the version of Enemy Unknown Abandonia has, the Heavy Laser does truly suck as damage and accuacy has been reduced, although you dont need alien alloys to manufacture it. Laser Rifle aint that good, Heavy Plasma actually weighs the same (i think), I give that to fodder troops though, the ones that are just there as scouts or fodder. Even if I had an excess of heavy plasma i give my fodder laser rifles as it has no ammo, and if my fodder go beserk/Mind Controlled then they dont do a lot of damage to my troops in power armour. Also a nice hint, if your soldier is repeatedly getting panic attacked by an alien (his bravery will increase :P) that means the alien will try to mind control that soldier, just drop the ammo/gun and grenades for that trooper until you kill the alien which is panic attacking the troop. Aliens tend to only go for one soldier to mind-control (unless there are more mind-controlling aliens)
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![]() « † DxRxIx † » |
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#1558 | ||
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![]() Do unto those as they would do unto you. God be praised ! Loved the Xcom being used as a training tool to find a commander for possible real Alien invasion. I actually believe this to be true, but there again i also believe that there are very small nanophillipino boys changing the pixel colours on my tft. Lasers or Heavy plasmas? ..Once you got MC, use stun rod (or as i call em Cattle prods) |
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#1559 | ||
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![]() Once a soldier gets a panick attack from an alien, then that alien will not stop attacking that soldier until the soldier goes under Mind Control or the Alien dies.
Once your soldier gets panicked then you should make that soldier drop his guns. Its a good way of knowing the psi-weaklings at the start as they will get MC'ed. However they do tend to get braver, dont know if that provides any resistance against Mind Controlling but helps when most of a squad is dead and only a handful of soldiers are left
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![]() « † DxRxIx † » |
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#1560 | ||
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![]() it crashed whan i to the ufo :ranting:
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