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#11 | ||
![]() ![]() ![]() Join Date: Mar 2005
Location: Radnevo, Bulgaria
Posts: 3
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![]() Also you can click on the flag of the very same harbour yer ship is at the moment, this way you order it to stay there for days ( 1 - 1 year, if I remember correctly)
Comes very handy in certain situations. |
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#12 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Thanks PrejudiceSucks and R Havell for your advise!
Though the Sydney-Tokyo route is %?$* dangerous because of typhoons. I just built a second ship (or well, repaired a second hand ship) and sent it on that route. Halfway there was a collision and the 100% repaired ship sunk :ranting: This game is even worse than Ports of Call when it comes to random disasters
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#13 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Hmm coal is only good for so long I have discovered. As soon as you get into tobacco and the like, coal seems pitiful.
Chemicals and Lead are good too. I recommend those. |
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#14 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() The big advantage of coal is that bulk carriers can transport it, plus it doesn't cost much in comparison to chemicals or more expensive loads.
I tend to run out of money to buy cargo... Especially when I'm taking a few of those huge forwarding offers. I have the impression those contracts as well as those with a not-too-tight time limit are far more profitable than regular hauls. For bulk ships I've found a few other decent trips, like carrying grain to Sudan (an easy $ 70 profit per ton, at a buying price that's only some $ 155 per ton) Though after my second bulk ship decided to take a vacation on the bottom of the ocean, I haven't used any other ships than large freighters... At least it looks like bulk carriers have a much higher chance of a collision, which always sinks them no matter how often you give them maintenance.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#15 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Aach, Germany
Posts: 25
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![]() Did anyone find out the use of Passenger Ships?
thanx, :blink: Jan |
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#16 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Not yet, maybe I'll buy my first during next week, if I happen to have enough spare time. I'm curious myself to figure it out.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#17 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Lisboa, Portugal
Posts: 506
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![]() i builded one, but i didn' t figure what to do with it... i can' t load any cargo at it and i don' t know how to get people in it... so i' m stucked with this huge ... i was expecting some kind of special menu for it, to create a cruise or something like that, but nothing new happened. if anyone knows what to do, i also appreciate an answer
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#18 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Finally... It took me 28 months to build a passenger ship.
You don't have to load cargo to it, just choose a destination and at arrival you'll be notified of how many people were aboard + the profit you've made. Apparently it's best to sail between very important ports. I tried a few other routes first like Sydney - Wellington, and I only got 400 passengers, generating less income than the docking costs. Sydney - Tokyo seems nice enough, about 4 million profit from a single crossing with a 1000 pax ship (now I'm building a bigger one). Passenger ships are a huge investment and take a long time to build, but they're the best way to make money, especially once you reach the 25 ships ceiling. Does anyone have any tips on how to lower your taxes? I tried buying more ships to make my "income" as it is shown in the tables negative, but I still had to pay as much as ever. Tip of the day: New York - Halifax and Fremantle - Tokyo make for some good trade routes too.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#19 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Lisboa, Portugal
Posts: 506
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![]() Quote:
as for taxes, i' m still trying to figure it out too... apparently having a negative balance is not enough. there must be something else... |
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#20 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Could you check whether this theory of mine is correct?
I have the impression that a passenger ship's income is calculated as: (distance in nautical miles) * (number of passengers) This would mean that the longest possible routes between large ports are the most profitable routes for passenger ships, as the docking costs don't depend on the length of the route. In the meantime I've already lost my newly built passenger ship to a collision, even if it was at 100%. Good thing that I was insured.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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