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Old 03-03-2011, 09:03 AM   #221
Eagle of Fire
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64 bits versions of Windows (Vista 64 and Windows 7 64) simply cannot run 16 bits applications and programs with a vanilla install. No downward compatibility. That's why you keep having the NT error or whatever...
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Old 03-03-2011, 01:07 PM   #222
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Originally Posted by smewee272 View Post
still nothing, it works on my mates XP laptop yet its not working on mine.

mabye this virtual machine might work not sure how to do that like but thanks for pointing me in a direction x
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Old 27-04-2011, 07:13 AM   #223
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Still need help with that level. I simply have too little baldies, while the computer starts with too many, and the warping seems not to work anywhere.

And there is nowhere a hintbook Darn, I'd might go for an official one if it exist!

Last edited by twillight; 29-04-2011 at 11:21 AM. Reason: testing something
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Old 26-05-2011, 09:45 AM   #224
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I've finally got this game working on win7 via vmware winXP guest. I had tried pretty much every other option before this combination (except building retro-pc for gaming).

But now I've got this same problem as the few others in this thread; I can't click on my own structures. Have anyone yet find the solution to this problem?
I've tried to re-install the game several times and download it again from this site and some other site too in that hope that it would be some other version of Baldies, because the dir-file size was a bit different, but I can't be sure on that. Would be nice to play the game instead of just watching the baldies run around.

Here are some problems I discovered when I was struggling to get this game to work:

This version of the Baldies avaible to download in this site is the Windows version of the game, which was mentioned in some earlier posts, so don't bother to try run it in Dosbox. And the DOS version is rather impossible to find anywhere.

Virtual PC and Virtualbox didn't work for me of the following reasons:

Windows 95 and 98 are not supported by either one of those programs, at least not fully, which meant that I couldn't install the guest additions, so the option to create shared folder between the guest and host OS was disabled and so were the other ways to transfer the game files in to the guest system.
WinXP in Virtualbox worked fine until I started the game. Virtualbox has this feature that it won't allow any program to change the screen resolution, so when I started the game error message appears and the game screen just went black. Adjusting the screen resolution before launching the game didn't help, same thing no matter what.
WinXP in Virtual PC I did finally succeed to get the game running fine, except the game was running way too fast and the mouse was acting really strange apart from the fast running. And again, adjusting the computer settings and trying those system/program slowing down softwares (SpeedGear, Mo'Slo) didn't help.
I tried the Windows2000 in these both, VPC and Vbox, but I can't remember what the problem there was... But I can assure you, there was one.

So, now I have working combo with the MVware Workstation and guest XP. It slows my PC much more than those other ones, but hey, Baldies is working. Except that clicking issue, which I hope you can help me with.
                       
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Old 26-05-2011, 12:45 PM   #225
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Quote:
Originally Posted by A Bit Frustrated View Post
Windows 95 and 98 are not supported by either one of those programs
Virtualbox indeed doesn't support 9x.
But W9x (pref:W98SE) is fully supported in W7 (32-64) VPC2007 and baldies runs fine in this combination.

[Edit] As said ....

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Old 26-05-2011, 01:35 PM   #226
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Virtualbox indeed doesn't support 9x.
But W9x (pref:W98SE) is fully supported in W7 (32-64) VPC2007 and baldies runs fine in this combination.
I just noticed that I might mixed up Vbox and VPC in my previous post... Anyhow, I have tried that combo what you suggest and the outcome is that error message about resolution changing when starting Baldies:

"Virtual PC has disabled live resolution switching.
The guest operating system has changed the resolution. Some programs require specific resolutions to run properly. In order to maintain compatibility, Virtual PC has disabled live resizing of the virtual machine window until the virtual machine restarts."

And after that error message my win89se displays black screen and frozes completely.
                       
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Old 26-05-2011, 01:37 PM   #227
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Set VPC desktop res 640x480 256 colores, after all it's a friggin'W95 game .....
Won't run in anything else.

[Edit]
Also: let the game installer install needed the 3D files.
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Old 28-05-2011, 07:15 AM   #228
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Quote:
Originally Posted by dosraider View Post
Set VPC desktop res 640x480 256 colores, after all it's a friggin'W95 game .....
Won't run in anything else.

[Edit]
Also: let the game installer install needed the 3D files.
Ok, I got the game working, but it's running really slow and when I quit the game and try to start it again there comes this error message:
http://imageshack.us/photo/my-images/837/15461799.jpg/

And here is the error log, if that tells anything to somebody:

"BALDIES caused an invalid page fault in
module BALDIES.EXE at 0167:0040c368.
Registers:
EAX=00000000 CS=0167 EIP=0040c368 EFLGS=00010297
EBX=00000cac SS=016f ESP=0064f9c4 EBP=0064fa70
ECX=80006bb0 DS=016f ESI=00000000 FS=392f
EDX=00000000 ES=016f EDI=004065b5 GS=0000
Bytes at CS:EIP:
89 10 68 fc 14 46 00 e8 1f 4d ff ff 83 c4 04 e8
Stack dump:
00000cac 004068d9 bff7186d 89dc3927 00000000
30b789dc 00000000 00000202 00028a3a 00023caa
000016d7 01572737 30b70000 01572737 3d768a40 000416f7"

"BALDIES caused an invalid page fault in
module KERNEL32.DLL at 0167:bff9da1a.
Registers:
EAX=0064011c CS=0167 EIP=bff9da1a EFLGS=00090206
EBX=bff87fe9 SS=016f ESP=00640000 EBP=00640120
ECX=006400cc DS=016f ESI=00640228 FS=392f
EDX=00640140 ES=016f EDI=00640140 GS=0000
Bytes at CS:EIP:
50 51 ff 75 08 8d 85 e0 fe ff ff 50 ff 75 0c e8
Stack dump:
00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000"

But the problem with the clicking structures was gone. At least some improvement, though the game is still unplayable. And the problem I had with my mouse acting strange was fixed by taking off the pointer integration.
                       
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Old 28-05-2011, 07:39 AM   #229
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If you find the game too slow, then turn off the CPU-slowing programs, and turn up the speed on the ingame slider. Maybe that'll help.
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Old 28-05-2011, 08:21 AM   #230
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Originally Posted by twillight View Post
If you find the game too slow, then turn off the CPU-slowing programs, and turn up the speed on the ingame slider. Maybe that'll help.
I have no CPU-slowing programs on and the ingame slider is at it's highest. And it's rather laggy than slow and it's just the game that is lagging, all the other programs work lightning fast.
                       
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