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Old 17-10-2005, 12:30 PM   #1
Gamefreak
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I was able to find the Zephyr ring, too, and I still remember that the recovery time after a hit was pretty decreased for Maikel with that ring, as if he would be Kieran. I don't remember when I found it, though, but the ring can be found normally.
                       
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Old 17-10-2005, 12:37 PM   #2
Maerryji
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Seems now I understand how to check the delay values. The results will follow (maybe not today).

The button that dissapears when you press it? Clear, thank you.
Maybe you also know something about these four buttons along a corridor on Tower's second floor?
                       
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Old 17-10-2005, 12:48 PM   #3
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I think that if Bezel ring saves the owner from poisons and other negative effects, then maybe Cloud or one of the other rings saves the owner from stun (:crazy?
                       
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Old 17-10-2005, 02:41 PM   #4
Undertaker
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Quote:
Originally posted by Maerryji@Oct 17 2005, 12:37 PM
The button that dissapears when you press it? Clear, thank you.
Maybe you also know something about these four buttons along a corridor on Tower's second floor?

I think that if Bezel ring saves the owner from poisons and other negative effects, then maybe Cloud or one of the other rings saves the owner from stun ()?
No, the button doesn't disappear. It seems to me that the wall should move, so that you can reach it, but it doesn't.

I have no idea what the buttons in the Tower are supposed to do. I'll check all possible combinations (that's only 2^4 = 16 possible combinations).

I checked the ring, but you still get stunned! Maybe the entire chest was just removed from the game, and the ring never got any special properties.
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Old 17-10-2005, 05:29 PM   #5
Gamefreak
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Quote:
Originally posted by Maerryji@Oct 17 2005, 12:37 PM
Maybe you also know something about these four buttons along a corridor on Tower's second floor?
I experimented with them earlier once when I was playing the game. The only effect I was able to produce with one of the combinations is a fireball flying in short intervals through the corridor from the side of where the pits are behind the illusionary wall that hurts party and mosters likewise. Got one of those weird chickens once, with two hits... *g*
                       
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Old 18-10-2005, 10:34 AM   #6
Undertaker
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That's cool! I think I once had it fire acid!
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Old 20-10-2005, 08:46 AM   #7
Maerryji
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Quote:
Originally posted by Maerryji@Oct 17 2005, 06:46 AM
Now I think I have the formula for might:
might = power coefficient * weapon power + bonus.
Please inform me if you find a mistake.
Well, did it myself. According to that formula, Ak'shel cannot have might 10 with a dagger. My apologizes.
Now I propose the adjusted one (which also corresponds to the save-files data):
First, character's might depends on his hand's shape. Human's and thomgog's hands have might 1, mage's hand has might 3/4 , and cat's paw has only 1/2.
Second, there are bonuses for the characters:
BP - 0, M - 5, C - 2, A - 1, K - 5.
Third, there are power coefficients for them:
BP - 1, M - 3/2(1.5), C - 183/128(1.43), A - 5/4(1.25), K - 211/128(1.65).
So the formula must be
might = [[(weapon power + bonus) * hand's might] * power coefficient],
where [x] means the integer part of x.
Note that double truncation is necessary only for Ak'shel and Kieran.

By the way I am not Reanimator...
                       
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Old 20-10-2005, 10:13 AM   #8
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Yeah, sorry about that. i wanted to quote two people!
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Old 24-10-2005, 08:49 PM   #9
Prey
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I just got the game off of Ebay, the CD version, and I'm playing it on a 98 Box except the sound quality isn't good at all, I have to go and use midi which does the game no justice. If there is anything anyone could do that would be great
                       
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Old 24-10-2005, 10:38 PM   #10
Gamefreak
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I'm afraid you'll have to stay with the MIDI music. It's the only kind of music this game has...
                       
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