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#1 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() Where were we...:
- you don't have to do anything in the Promenade, go straight into the Slums. There you don't have to buy anything, but you might still consider the glasses of identification (for safety reasons), the wand of frost (although wands are hardy as useful as they were before), and investing the rest of the coins into piercing arrows (for THACO). - avoid to deal with the two ruffians at the Copper Coronet until later. Much later. - when you go to pick up the Mae Var's guild quest (the only quest only available in Chapter 2 - buy the nymph cloak before giving the documents) enter the Sea Bounty Inn to make Jaheira cursed. You'll have to enter here anyway once Edwin sends you for the documents of Marcus. Then hop to the Government district not just because of the particular quest, but also to buy the magic licence. Takes 5K gold for the paper and 2K for the quest, but as it was mentioned gold is no issue for bard. After this things settles until you get the special random encounter with the dying harper. Still, I say roll the Mae Var quest a bit - stealing even from a priest is a quick thing to do, and we can check the prayer-men's shops (Lathender has a boots of grounding, what is pretty ok, also Staff of Striking with its astonishing +9 thaco). Killing the mage for Edwin is no small task. The mephits are ok to deal with, mayor problem is actually moving Jaheira from harm's way. Then I casted improved invisibility + blur, and went up with 1 offensive spin. The game is really unfair, as even w/o it I hit the golems (stone variant) rolling a 6, still they killed me more often than not despite after the initial offensiveness I changed to defensive, what ment they can only hit me with a 20. Now remove your armor, and prepare the mage. Start with a Magic Missile AS SOON AS YOU APPEAR and say you're leaving. If you do it right you'll have time to cast another spell. The guy is dangerous and higher level than you, so make it a summon. Now the fear/stun spells will go that way. Trick comes: go down a floor and wait 30 ticks (watch the pendulum in the corner). Go back up. Thanks this being a program, the fight did not continue, and the protection-globe has expired. Cast Aganzanar's Scorcher for more damage, while start impaling him with piercing arrows (sometimes it hurts him, sometimes it does not). When your summons start die and your scorcher expire launch a fireball to finish this fight. The rest of Mae Var is talk, so let's skip to the end: you only have to kill Mae Var for the goodies. So leave Jaheira outside the building, turn invisible, and go in then down. There watch out for the prisoner in the cell on the left (the tortured guy doesn't matter) and launch 2 fireballs. Hopefully this kills everyone but the priest (who you have to deal personally, but easy as he won't attack as he can only cast, and that won't happen until the invisibility completely expires - use the improved version), and even if not they'll all be near death, so kill them with arrows or something (but try to keep the prisoner alive, he'd cost reputation, and even though you can easily buy it back be a bit humane). After the dust settles cast invisibility again and walk out. EDIT: I went spending the thief-given money in the Adventurer's Mart buying the harp from the special merchant in it before turning it off for the day, when encountered the first special random/inbetween encounter. Panicing shot a fireball what killed everyone except me and Jaheira (my aim is quit good I have to say). Good for me, but now I'm stuck(?) as the next move will be the Xar/Montaron quest, where a simple fireball I assume won't work. I'll come up with something though I suppose.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy Last edited by twillight; 31-10-2015 at 03:10 PM. |
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#2 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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According to my last word I am returning to the game Baldur gate 2 - Enhanced Edition -BG+ToB+more. Because screen shot of my last save game is 1.5 MB i am unable to post here and i sent to You. Pls see Yr e-mail. Xa xa xa I have small problem with this save file. Namely, i duno where am i.. Many times from this gameplay. My team are from 6 members. How You doing? Greets yoga the brave @SmilingSpectre Dear SS, relax, I keep my last save of LoG 2 and maybe soon will do Superfinal.
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#3 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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in the end-area of BG2. It is a pocket-dimension in the Abyss, where you'll be trialed, and fight Irenicus the last time (big-big bossfight coming!). The eyes on the door told this clearly. Take them as my watchful eyes. Although I'm not Helm ------------ I went a little further in my version, and yet did not immediately encountered the Xan/Montaron quest. Good for me. Went to the Graveyard District, and used a prot. from undead scroll to rob primaly the Crypt King, and it even lasted through all minor crypt in the area. Found a Staff of Curing, although is is not usable despite told class-restrictions which does not apply bards. Whatever. After the tombs went down, killed spiders, and even got the Spider Figurine! Dealing with the spiders on the way was passable as long as it happened one-on-one (defensive spin needed against sword spiders), and summon monster (II) was used at the gate of the dome, mainly as there spiders don't reside, but appear. Strange was for me to see how much stronger an ethercap was compared to an ogre berserker. Inside I launched a fireball, ran out, waited for regeneration (fortunate nothing followed), ran back and launched a second fireball after I was sure it'll clear the room. As only low-health mutant spiders are in aside the chief this works good. I wasn't even got hurt by anything but my own fireballs, and that wasn't that harmful at all. On top of the figurine the ioun stone (HP + thaco) and the spells are also nice. ------------- While Jaheira is called away you have some time to spend alone. This is a good opportunity to do some quests which include none, or minimal fight. For example the Silver Pantaloons is the perfect time (contains an optional fight against weak enemy/s for the boots of avoidance), or Wellyn the ghost child (no fight at all). Dueling Amalas is also a perfect example. I leave the rest for your imagination, but after you go to sleep you'll have a maximum 2 days window to gain even more exp before a BIG, mostly mage-fight will happen. And while 1 ingame day can contain 2-3 sleeps, any timed group-fight, where streetwalkers limits you, and the difficulty constantly rises should worry some. So before you go to sleep to return Jaheira hop to the Watcher's Keep to buy at least the potion bag! The slaver compound is a semi-large battle from your possibilities. The biggest problem poses entering it. When you appear IMMEDIATELY go left to avoid igniting the miniboss in the room, and release 2 fireball to weaken the people and hopefully kill the archers and the healer. I used up scrolls as I was out of memorisations and fireball isn't that top-notch anyway. Finally whack until the room empties. Then save, wait until healed (you'll need HP 'cause a big trap) and try to charm (use the nymph cloak from Mae Var's guild) the leader. When succeed run through the corridor into the room filled with slavers with the charmed boss and you yourself stay behind disposing the coming yuan-ti(s). The guy is very strong, will kill a lot of guys before falling. If needed you can use Nemarra sword's silence ability (at lvl 14 I could identify it myself). Oh, and against the carrion crawlers in the sewer the Arbane Sword is invaluable preventing Hold Person. ------------- The hardest part was until now rescuing Haer Dhalis. Going down the sewers is primaly troublesome for the random monster spot at the entrance, but that only prevents you easy access to healing, so prepare to stand around for long long times. The Raksasha gives a cloak which improves the AC, but it is far from being enough. The only good thing is, Keldorn is slow as f*, so we can kill him and take his stuff. The mephits, or even the lesser earth elemental aren't real issue at this point, but the Umber Hulk ARE. Even by drinking potions along the fight I was not be able to handle more than one, and even that demanded trial and error (save and reload). Standing at the right position allows you to arrow down 1-2 of them without fight (they are many, so are stuck), and the nearby chest releasing bolt(s) of lightning can do its fair share of harm too, but that's the most advantage you can gather. Then there's nothing else but hoping the best, running away separating them, and even relying on running through the door of the house (which doesn't always work, and leaves a copy of the creature at both sides). This shows if I'll finally try my luck with the De'Arnise castle, I'll need a potion of invisibility to remove the hulks from the way, and will have to be very-very cautious. Also, the "infinite money" until being ready to start Act 3 has a limit, and can't eg. buy that nice fire damage dealing axe in the Copper Coronet
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy Last edited by twillight; 08-11-2015 at 05:23 AM. |
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#4 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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my progress is still very little. More over after so mant time i forgot how to play BG2, but i entered some town under attack and was atacked from 5 soldiers even i want to help them.
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#5 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Asenovgrad, Bulgaria
Posts: 2,532
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![]() Quote:
In sewers at last! Terrible battles. But step by step i am ready to meet all of monsters. Stop. Stop, amigo mio! But Aerie is my best character for now! After You every member is good/bad? .. I will stop now because will go to nearest mountain to bring nice mountain water to drink. This water is not chemical threated one! See You later, aligator. LOL
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