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#31 | ||
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![]() Also having trouble getting this to run on DosBox; within minutes of starting it I get an error message reading, "Professional Error (2002), transfer stack overflow on interrupt 08h at 80:00000984" followed by a lot of alphanumerics and something about a "byte granular limit".
Anyone able to make head nor tail of that? I'd really appreciate the help, because I last played this game aged eight and have fond memories of it. |
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#32 | ||
![]() ![]() Join Date: Sep 2010
Location: ,
Posts: 2
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![]() I really enjoyed that game when it came out and replayed it a couple months ago in Dosbox.
Any good space colony games with the same style out there? |
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#33 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2010
Location: ,
Posts: 6
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![]() Amazing game, thanks for uploading.
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#34 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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![]() We have found the source for the extras problems, and now the extras that was requested can be accessed on the gamepage.
__________________
Don't think about the probabilities. The smallest chance can take us a long way forward. It's not like we have anything else to lose. |
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#35 | ||
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#36 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2009
Location: Islington, England
Posts: 4
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![]() I have almost reached the end of the game, but I've been stopped by a persistent crash [spoilers follow]:
In the end game, tracking down the rebel leader, I arrive at Hades D-10 and learn the location o the rebel bunker (H-12). When I leave the quadrant and while still on the planetary map, she delivers an open ultimatum, her message followed by my military advisor saying that we should obey for now. After reading both messages the game crashes: they reappear one after the other. No matter how many times I click, the screen is taken up by these two messages and the game doesn't progress. I have to go to windows and close the game from there. I played the game in DOS-Box, but the same problem appeared both when playing from VDMSound and Windows(XP). |
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#37 | ||
![]() ![]() Join Date: Sep 2010
Location: ,
Posts: 2
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![]() You need an available colony spot on hermes at one point, might be this bug.
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#38 | ||
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![]() I remember playing this several years back and it was really amazing but I kept encountering a persistent error about mid game, right after the aliens invited me to do a joint research project if I remember correctly; started the game from the beginning 3 times but it always crashed when I was heading to build labs on the orbit of their planet. at that time I thought it was something wrong with the game version I had then. Is the version here ok, anybody managed to finish the game I mean? I'd hate to lose several hours on it and get stuck in the same place.
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#39 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I used DOSBox and I had no such problems. I have to admit that I never got so far in the game though: Sierra games are known to have great stories but weak interface and coding... This one don't crash like I am used to with other Sierra titles but the playing interface is so weak that I gave up trying to defend my colonies against the Aliens...
Haven't even figured out the combat system yet... Short of "send your ships to die trying to destroy theirs"... |
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#40 | ||
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![]() Quote:
Also a tip for handling the emphiants, send vehicles on missile mission to cronus (the planet, not SSCronus) and keep them orbiting there. This really seems to keep the emphiants confined to cronus for the most part. When I use this tactic only my colony on hera gets harassed a bit. |
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Thread | Thread Starter | Forum | Replies | Last Post |
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