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Old 08-02-2005, 03:33 PM   #31
quatroking
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um... Braindead have already post that. but i'am still busy with the my w*r*z program; E-M*L*
(hey, this is not speaking over you know huh?)
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Old 08-02-2005, 09:41 PM   #32
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Quote:
Originally posted by quatroking@Feb 8 2005, 04:33 PM
um... Braindead have already post that. but i'am still busy with the my w*r*z program; E-M*L*
(hey, this is not speaking over you know huh?)
What I was trying to say is that I dont even think they gave it to anybody, so a download for it would be extremely rare. Unless it was leaked.
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Old 09-02-2005, 03:27 PM   #33
wormpaul
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Quote:
Originally posted by quatroking@Feb 8 2005, 04:33 PM
um... Braindead have already post that. but i'am still busy with the my w*r*z program; E-M*L*
(hey, this is not speaking over you know huh?)
Plz give it when ready :bleh:
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Old 21-02-2005, 07:12 PM   #34
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Wow, that's funny. I was doing a search on Jazz 3D to put up references to do tutoring work on the side.

Yeah, I was the main coder on the Jazz 3D project. Boy does that seem like a while ago. I figure it took nearly a year to get a playable demo running, but as other people have already mentioned we can't release it because naturally it uses the Unreal engine. Well, unless Epic gave us permission to.

People at Epic seemed to like the game, especially because it managed to make the engine look cartoony, which they were surprised at seeing. Multiple weapons were selectable, a few enemies in with AI, a few full levels, some of the more difficult movements like ledge grab, etc. And of course Alex made a pile of fun songs that I still listen to now and again. I was especially fond of the ice cannon that would create a huge spiked crystal of ice, trapping enemies inside for a brief time. Very funny.

But as you can imagine, companies like GOD were folding at the time and nobody was willing to put forth the cash, basically, to bring it to fruition. A decent chunk of cash, really, to license the engine, market, etc. I remember giving the artists money from my own leftover amounts from Tyrian so they could pay their student loans.

So yeah, it's a typical story of developing something on your own and just due to circumstances not having it work out. Makes some sense, anyway, as the PC market never really was big into cartoony action games. Not like consoles. I suppose if we made it a few years later on consoles it would have been received far better. But it wasn't a Quake clone, or Star Trek, or whatnot, so people weren't as interested.

Anyway, there you have it, straight from the one who tried to put it together. Heh.

Jason Emery
Amaze Entertainment << In case you were wondering where I am today.
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Old 21-02-2005, 10:45 PM   #35
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Oh yeah, that's right, taunt us by telling us how good the game we can't have is :angry:

Any chance you could release some of those songs? They sound good, and I'm sure there's no way theat they could be dependent on the Unreal engine.
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Old 22-02-2005, 11:24 AM   #36
Omuletzu
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Wow the real person!! Glad to have you aboard! :Brain:
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Old 22-02-2005, 03:55 PM   #37
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Hmm, it makes me wonder if that's why Epic has given the Unreal engine even up to now a cell-shading ability...
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Old 22-02-2005, 04:11 PM   #38
JJXB
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it had cel-shading ability n17r0 (XIII showed that)
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Old 24-02-2005, 09:06 PM   #39
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Jason if you pass me the game I won't tell anyone...
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Old 24-02-2005, 09:19 PM   #40
The Levitating Nun
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Quote:
Originally posted by Braindead@Feb 24 2005, 10:06 PM
Jason if you pass me the game I won't tell anyone...
You wouldn't need to we'd steal it from you using Jazz magnets
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