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Old 06-03-2008, 07:07 PM   #1
Airgedok
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Join Date: Mar 2008
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Love this game when it first came out and I agree with the developer when he said it was cutting edge and would change the genre. Unfortenetly it didn't. I think it suffers from ADD player not being able to kill something right away, and Micromanagement. I like micromanagement so I like the game. Other hate it and because this game is designed to react to your micromanaged choices the game doesn't really have automated features (would defeat the whole purpose) the game is also harder than most of the current games out there. So it puts off people as we have read.

Whats great about this era of games is that hey had limited graphic capability and limited sound capability so you had to concentrate your resources to game play and story. Today we get games that are all flash and no substance because so much is put into making the game sound and look great but less for game play. Its why the market is flooded with first person shooters and real time strategy. The take little effort for story and game play. Ironic that this real time game was all about the story and plot based and rewards based on what you do and don't do.

For those people who love this game you should also look up Alien Legacy I have a cd of this game. Its similar to this except you don't have the middle management personel that you can hire in maelstrom. I wont go into detail about AL but that game is along the same vien as maelstrom. You should enjoy both if you enjoy one.
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