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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Ordos have the Neuralizer Missile Tank, which make them one of the funniest (and easiest if you know what you are doing) faction to play.
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Quote:
__________________
2nd placed of 1st Ufo2000 Tournament! |
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#3 | ||
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![]() Greatest. Game. Ever.
Dune 2 brings back fond memories of my 386 PC. I'm still surprised how much strategy this game requires, especially compared to the C&C's. There is no unit that is the most useful, and a simple rush won't beat the mission. You have to be smart about building and harvesting, send reinforcements in waves, and know when to fall back and regroup. Truly a masterpiece. Also I have to point out the great audio in this game. If you're running in "Soundblaster" or "Soundblaster Pro" mode, you're missing out on the wonderful "Adlib" sounds. Install VDMS and try it. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Amora, Portugal
Posts: 373
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![]() There's a manual here: http://dune2k.com/?page=duniverse-duneII&s...b18e9ee8162f879
Just look up the respective unit/structure. |
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#5 | ||
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![]() Dont know if this question has been asked before, but is the movement in the game naturally slow? The sound quality is perfect as well as everything else. But i find that the light infatry troops take ages to move from one area to the next. And there are long pauses between the shots being fired during combat. Is this normal?
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#6 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() you can adjust the speed in the game's menu.
normally shooting and movement is not really slow. it's somewhat similar to C&C. so you probably have to adjust the speed in the menu. HINT: To make the missiles miss more use fast speed, while if you want to make lot of hits with them choose very slow.
__________________
Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#7 | ||
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![]() Siege tanks
what are they good for? ahh got it! FOR SIEGES! way too many people consentrate way too much about rocket launchers, and use thease to kill missile turrets. DONT the thing rocket launchers are good at is Kamikaze missions. get a group ot them, line them up at your base, pick a good target like Heavy Factory or Construction Yard. they may die, but if you have skirmished ahead, killing some of the units around base, done good recon, THEY WILL GET THE JOB DONE! but when you at some point realise how weak and inaccurate rocket launchers are, START USING SIEGE TANKS. thease units are great for anything except running from Sand Worms. Many are intimidatet by missile turrets, since thease outrange Siege Tanks. DONT BE! A siegetank is awesome vs. turrets. take 6 siege tanks and they will break any defence for you. Sonic Tanks may cause them problems, but thease are weak and are likely to mess up their own base if in a defending role. If you want to do really good drive your rocket launchers after your 6 Siege Tanks. while the Tanks take the punishment the rocket launchers can hurl missiles into the base and do good damage (though not nessesarily on the building you aim them at). 6 Siege Tanks and 4 Rocketlaunchers can take most bases. AND FAST |
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#8 | ||
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![]() This game is amazing. I don't know if my young self would have beleived it if someone told me that a decade later I would still be playing Dune II.
Just wanted to clear some things up, or at least throw out my thoughts on the subjects: The Fremen: Some people are saying that they are not powerful enough. Personally I agree. I wished the Fremen had been stronger, especially since they were so powerful in the book. However, realistically, in the book you didn't have tanks going at each other. You had bands of people on foot with knives. So looking at it that way, the Fremen are powerful since they are stronger than the normal troopers. They just don't measure up to the tanks. Devastator: I think someone posed the question of why modern militaries don't make nuclear tanks when there are nuclear subs around. My question is, what benefit will a tank receive from putting a nuclear reactor in it? It's not as if it will make the guns more powerful or anything like that. Here is the thing, regular gasoline or diesel engines require air to operate. On a sub, you don't want to have to carry any more air down there than you have to for the crew to survive. A nuclear sub has the benefit of being able to run without needing an air source. That's why we have nuclear subs, and not tanks. Regular electric motors running off of batteries don't have a good power to weight ratio when compared to alternitives, so that's why they use a nuke reactor. Someone else I think said something about tanks not being cost-effective. You know what happens when you fire an RPG at an M1Abrams? It bounces off. Ok maybe that's stretching it a bit, but same idea. The purpose of a tank is to be a mobile piece of armor (hence they are reffered to as "amor" in the military anyway) to protect them from the infantry. The big gun on a tank? That's designed to take out other tanks or hardened targets. If tank 1 shoots tank 2, tank 2 dies. The main gun of a tank is generally more powerful than something you are going to carry on your shoulder. The other thing is I would LOVE for someone to explain not how you can load and fire 2 main guns with a crew of 3 people. (Yes auto-loaders have been tried, but a 19-year-old with a strong arm is more efficient apparently.) Then again, on Arrakis apparently people have found a way to aim the main guns at individual soldiers eliminating the need for a secondary gunner. Eh, oh well. I'm not trying to take away from the game here, I'm just explaining why you won't see Devastators or Seige Tanks anytime soon. But yes, back to the love of this game. This game is glorious. This game is part of my childhood I tell you. Saturday morning cartoons? Yeah, ok. I was in the basement blowing up harvesters first thing out of bed. I am so glad that I get to play this game again. |
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#9 | ||
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![]() Im about to download this game, but the editor's choice thing is
at level 5. Does the game have a map editor or can you mod it well? |
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#10 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I think the game can be modded - somehow - because there was a modded version released called "super dune II"
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