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Old 30-03-2005, 09:56 PM   #631
axident
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Quote:
Originally posted by Juan Rayo@Mar 30 2005, 09:46 PM
A tipical day in the lives of an XCOM squad:

Captain Rayo> all right people, tank's blasted to bits, fan out!!! Sargent Slaughter! keep the rookie safe and watch our backs!
Sargent Slaughter: uh-oh, I know where THIS is going...

Troops fan out, kneel.

Rookie: (gets mind controlled) Aliens are our best friends! They bring peace!
Sargent Slaughter: Huh? (gets shot in the back by rookie) arghhh… accursed... Jedi… mind… control… trick! (falls unconscious)
Captain Rayo: right. We have trouble in the rear people! And its more than 70 TU’s away! who volunteers to go back and heal Sargent Slaughter in 2 turns?
Troops: ….
Captain Rayo: Right. He has the Blaster Launcher you know…
Rookie: oh my god, it’s full of stars (goes berserk, shoots everything on sight, nicks captain Rayo’s power armor)
Captain Rayo: Right. (shoots rookie full of plasma)
Rookie: egad! ET come home…! (dies)
Troops: (cheer)
Captain Rayo: allright then, any volunteers now? (waves heavy plasma around)
Sargent Divx: Sir! I will go SIR!
Sargent Slaughter: (dies of fatal wounds)
Captain Rayo: right. THIS is why I HATE rookies (reload game).


Try not to reload, it's more fun that way. Of course, there was a period of several (game time)weeks when I couldn't do anything about 3 Sectoid bases, or the larger Ethereal and Sectoid crash sites for fear of mind control. I kept having to land-and-take-off. But once I got my psi labs working and could weed out the psi-weaklings, I wiped out those three bases and beat Cydonia with only a few casualties (stupid Cyberdiscs...). 20+ troops packing Flying Armor, HP, Blaster Launchers, a few electro-flares, and 42 blaster bombs makes the last mission pretty easy.
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Old 30-03-2005, 10:05 PM   #632
another_guest
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Quote:
Originally posted by Juan Rayo@Mar 30 2005, 07:28 PM
Sky Ranger loadout

... 4 Heavy Plasma
12 Heavy Plasma clips ...
I'd only take 2 clips per heavy plasma. That's still 23 auto shots per soldier...
And then add some stun rods. I've had entire large ufos cleaned out using little more than stun rods and laser rifles. Imagine walking into an alien just around a corner. Turn to face him, stun. Makes a nice souvenir, and scientists love it.
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Old 30-03-2005, 10:22 PM   #633
Juan Rayo
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A tipical day in the lives of an Xcom squad (II) first meeting with Chrissallis

Captain Rayo: allright men! Tanks been blasted to bits! (Sighs). Sargent Slaughter! You take point! The rest of you fan out! Come on you apes!!! You wanna live forever?

Squaddie Lopez: actually…

Captain Rayo: Shut up you Hudson wanna be!

Sargent Slaugther: ok, move slowly, kneel. Hmm, enough TU’s to look around that corner… (moves again to look around corner, uses ALL of his TU’s, runs face first into Chrisallis)

Chrisallis: ?am, ?am.

Sargent Slaugther: uh-oh (gets turned into zombie) Brains! …Brains!....

Captain Rayo: Right. (shoots zombie full of plasma, another Crisallis appears!!)

Sargent Divx: didn’t the sarge always carry with him a PRIMED grenade?

Captain Rayo: Right (runs for cover)

(Grenade goes off, kills everyone BUT squaddie Lopez, Sargent Slaugther Crissyi version and original Crissy)

Squaddie Lopez: Game OVER man! Game OVER!!!

Captain Rayo: (Mortally wounded) Right. (shoots squaddie Lopez full of plasma)
Reload game.
[b]



Hmm, I had forgotten about the stun rods. Actually, I do carry a couple of them in each craft, and I LOVE to stun aliens (haven't tried it con Chrissys though) so my scientist can play around... er, observe them.

Axident> I dunno about the no reloading policy... Surely it's more fun, but to loose and have to train another batch of rookies, AND then finding out some are psi-weaklings... gonna try though, and see how it goes. It will make me MUCH MORE carefull, thats for sure.
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Old 31-03-2005, 12:36 AM   #634
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Stupid g-d damn alien scum! I'll make them sorry they ever came to earth!
                       
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Old 31-03-2005, 02:34 AM   #635
lethe
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All this hate... Gotta love it

Just wiped out a ship of mutons with 11 psi amps and one HP. Brought them all in front of my ship, made a line and then... well colonel... fire away.
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Old 31-03-2005, 05:47 AM   #636
Jman4117
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Two words.....Smoke Grenade....

Bring two, chuck one at the base of the ramp and drop the other one on the equipment pile. End turn. Leave the transport in relative safety.

Not only does it give you cover, it also gets those peskie aliens off of their maxed TUs. :P
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Old 31-03-2005, 08:07 AM   #637
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I LOVE THIS GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !

THIS IS THE BEST GAME EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                       
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Old 31-03-2005, 08:32 AM   #638
PrejudiceSucks
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Indeed it's not a bad game at all.

Just going back to the ongoing HP argument - Another reason I don't use HP is this - they sound really lame when they fire. I'm sorry if that's just me, but aesthaetics come first on my Skyranger.

Still you wouldn't want to mess with The Banshees, my crack team (all made of women, you see), as they fly around in their Lightning with laser rifles and power suits. They're all sergeant or above (sergeant is the lowest, I only have 1 of those and she's getting promoted on the next landing we have). They can take out Battleships that have landed for no casualties, thanks to the leader's mighty stats.

On the other hand, I save every battle I have with these gals to make sure that they all live. When they're not fighting, they're protecting my Arctic Base (200 scientists + 300 engineers ) or training their Psi abilities.

Smoke Grenades work really, really nicely when you have power armour, you can just cover the whole map in smoke so that the aliens run around like headless chickens/collapse from the smoke fumes while your soldiers walk around in Power/Flying Armour (best tactic = cover map in smoke and hide in the skies where they won't find you, on top of Battleships is always nice).

That way, pretty much every alien is stunned, unless they get cheeky and get mowed down by Reaction Fire.
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Old 31-03-2005, 10:42 AM   #639
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Gah I hate sectoids........

Ok so ya know the story with the whole, aliens dont have longer vision, they just "remember where you were" and then fire out of range. Then howcome first turn tank goes out, blasted away, then 1st soldier comes out, carefully on the otherside from the shot, peaks around, blam.

Turns out that the aliens were halfway across the map. Not even on elevation and boom they just snipe like that. Well whoever said aliens dont have a longer vision and that night time battles are easier can kiss my laser rifle behind.
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Old 31-03-2005, 12:07 PM   #640
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Quote:
Originally posted by PrejudiceSucks@Mar 31 2005, 08:32 AM
When they're not fighting, they're protecting my Arctic Base (200 scientists + 300 engineers ) or training their Psi abilities.
There was something very Pokemon about that statement LOL.
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