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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() It would be nice addition to Ufo.
But it is nothing for me,becouse I generally hate modifing/cheating in games to make it less difficult |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Ah, I never heard of an external editor. I just hex-edited the right figures.
Something I found out: stocking more elerium and such than your stores' capacity could result in a total necessary storage space that was negative. In other words, unlimited storage area :blink: And the hard part is then not to lose a single soldier. It's just for when you're bored or fed up with the original UFO
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#4 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
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![]() all my men/women have only 81 TUs max.
why this, can´t it be more or do i have to give them more equipment so they carry more things around?? funny thing: just cleaned out a landed muton battleship through MC i only shootet the last muton myself (cause they can´t kill themselves). the remaining ones killed each other in muton vs muton battle |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Quote:
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 122
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![]() Actually, I think only Tu's are limited to 81. The rest are limited to 120.
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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![]() Quote:
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 122
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![]() Hmm yes now that I think of it, some other stats seem to be caped at lower levels.
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: ,
Posts: 144
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![]() I think every soldier has his/hers of potential, or personal maximum that is automaticly determined when you recruit them. This trooper I had, veteran from thirty missions, had less accuracy than a veteran from twenty. Think there were more stats the younger veteran was better in as well... Can't remember.
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 122
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![]() They evolve in different speed yes, but the statcaps are probably equal to all.
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