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#61 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: ,
Posts: 21
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![]() Why don't they just send the Gurad in? Sure you'd lose a lot, and have to deal with lots of infected Guard, but still better to lose them than marines and terminator suits. Anyhow, is there anywhere I can download the older game directly based on the Space Hulk game? (I have that game, mostly to get my hands on the plastic Terminators, which have recently been replaced) My old copy I got from somewhere doesn't want to work, although I at least get to hear Genestealer noises. Although the bolters don't go "Dakka" or even "Brakka". Oh, Genestealers are different from "Aliens" style aliens in that they don't hatch out of your chest, they infect you, are your mind is taken over and your kids are hybrid creatures. After a few generations of hybrids breeding then you get Pure-strain Genestealers, although they might have inherited traits from their host, such as being bigger, having lamprey like mouths with feeder tendrils, extended carapace, or flesh hooks which shoot out of their bodies and hook on to you and drag you to them (or help them climb walls). Stealers also have four arms, if you notice, the upper pand a 3 clawed hand, the lower fairly human-like. And is there any mention of the Tyranids at all? |
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#62 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() IIRC, there was no connection between the stealers and the 'nids back then.
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#63 | ||
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![]() hey,
does anybody know where to get space hulk 2: vengeance of the blood angels? |
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#64 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Nope, and don't ask about it - to our knowledge, the game is still ESA-protected.
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#65 | ||
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![]() Hi,
I can't manage to enable the sound in that game. I run it in DOSBox and tried the other listed programme (VDMSound) and still nothing. Any suggestions? Cheers |
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#66 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() As a matter of fact, yes. First of all, try changing the soundcard emulation (in dosbox.conf, more on that here) to SBPRO2.
If that does not change anything, please tell us exactly what you did in DosBox to run the game and post your Dosbox.conf. |
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#67 | ||
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![]() Well, I didn't do much. I just assigned drives in autoexec part and nothing more.
I changed to sbpro2 but still no change (tried also other settings). Here are contents of my dosbox.conf file: Code:
[sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). # windowresolution -- Scale the window to this size IF the output device supports hardware scaling. # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitiviy -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest. #************ Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. # usescancodes -- Avoid usage of symkeys, might not work on all operating systems. fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=surface autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true [dosbox] # language -- Select another language file. # memsize -- Amount of memory dosbox has in megabytes. # machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # captures -- Directory where things like wave,midi,screenshot get captured. language= machine=vga captures=capture memsize=16 [render] # frameskip -- How many frames dosbox skips before drawing one. # aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler -- Scaler used to enlarge/enhance low resolution modes. #********** Supported are none,normal2x,normal3x,advmame2x,advmame3x,advinterp2x,advinterp3x,tv2x,tv3x,rgb2x,rgb3x,scan2x,s can3x. frameskip=0 aspect=false scaler=normal2x [cpu] # core -- CPU Core used in emulation: simple,normal,full,dynamic. # cycles -- Amount of instructions dosbox tries to emulate each millisecond. #********** Setting this higher than your machine can handle is bad! #********** You can also let DOSBox guess the correct value by setting it to auto. #********** Please note that this guessing feature is still experimental. # cycleup** -- Amount of cycles to increase/decrease with keycombo. # cycledown****Setting it lower than 100 will be a percentage. core=normal cycles=3000 cycleup=500 cycledown=20 [mixer] # nosound -- Enable silent mode, sound is still emulated though. # rate -- Mixer sample rate, setting any devices higher than this will #******** probably lower their sound quality. # blocksize -- Mixer block size, larger blocks might help sound stuttering #**************but sound will also be more lagged. # prebuffer -- How many milliseconds of data to keep on top of the blocksize. nosound=false rate=22050 blocksize=2048 prebuffer=10 [midi] # mpu401******-- Type of MPU-401 to emulate: none, uart or intelligent. # device******-- Device that will receive the MIDI data from MPU-401. #****************This can be default,alsa,oss,win32,coreaudio,none. # config******-- Special configuration options for the device. In Windows put #****************the id of the device you want to use. See README for details. mpu401=intelligent device=default config= [sblaster] # sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster. # mixer -- Allow the soundblaster mixer to modify the dosbox mixer. # oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. #************On auto the mode is determined by sblaster type. #************All OPL modes are 'Adlib', except for CMS. # oplrate -- Sample rate of OPL music emulation. sbtype=sbpro2 sbbase=220 irq=7 dma=1 hdma=5 mixer=true oplmode=auto oplrate=22050 [gus] # gus -- Enable the Gravis Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the #************Gravis Ultrasound. (Same IRQ's and DMA's are OK.) # gusrate -- Sample rate of Ultrasound emulation. # ultradir -- Path to Ultrasound directory.**In this directory #************ there should be a MIDI directory that contains #************ the patch files for GUS playback.**Patch sets used #************ with Timidity should work fine. gus=true gusrate=22050 gusbase=240 irq1=5 irq2=5 dma1=3 dma2=3 ultradir=C:\ULTRASND [speaker] # pcspeaker -- Enable PC-Speaker emulation. # pcrate -- Sample rate of the PC-Speaker sound generation. # tandy -- Enable Tandy Sound System emulation (off,on,auto). #**********For auto Tandysound emulation is present only if machine is set to tandy. # tandyrate -- Sample rate of the Tandy 3-Voice generation. # disney -- Enable Disney Sound Source emulation. pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true [bios] # joysticktype -- Type of joystick to emulate: none, 2axis, 4axis, #**************** fcs (Thrustmaster) ,ch (CH Flightstick). #**************** none disables joystick emulation. #**************** 2axis is the default and supports two joysticks. joysticktype=2axis [serial] # serial1-4 -- set type of device connected to com port. #**************Can be disabled, dummy, modem, directserial. #**************Additional parameters must be in the same line in the form of #**************parameter:value. Parameters for all types are irq, startbps, bytesize, #**************stopbits, parity (all optional). #**************for directserial: realport (required). #**************for modem: listenport (optional). #**************Example: serial1=modem listenport:5000 serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms -- Enable XMS support. # ems -- Enable EMS support. # umb -- Enable UMB support (false,true,max). xms=true ems=true umb=true [ipx] # ipx -- Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. mount C D:\DOS\CDrive mount D E:\ -t cdrom C: CLS |
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#68 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I remember that somwhere under the Space Hulk directory there was a driver sub-directory with files for PC Speaker and Sound Blaster. You changed between the two via replacing those files.
Does your problem occur with other games in DosBox or only with Space Hulk? |
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#69 | ||
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![]() Only with Space Hulk. What are the names of those dirs?
Thanks for help. |
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#70 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I don't really remember... but they are there. You're looking for a subdirectory with very few files in it (I think 2-3 was all) and two further subdirectories containing the same filenames.
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