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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Yeah, but the easiest level of TfTD is as hard as/harder than UFO even on Superhuman. It's very, very difficult, especially since the first weapon you design need clips (eep) and the starting weapons are a piss-take.
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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![]() Quote:
I hear that TftD isn't that bad once you get the hang of it and survive for a while. Then again, most games are like that, because computer AI generally isn't as good as human intelligence, so game designers give computers starting bonuses and production bonuses that you can't easily overcome at first but can overcome after using your noggin, something the computer doesn't do well. Master of Orion is a classic example. I wish someone would make a remake of Master of Magic, though, that game kicked so much behind, even if it did crash a lot... |
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#3 | ||
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![]() Check this out!
Game Boy Advance game Rebelstar Tactical Command from the makers of X-Com! Some screenshots: http://eurogamer.net/article.php?article_id=58466 |
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#4 | ||
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![]() ^
was Endop, and here is the homepage: 'http://www.namco.com/games/rebelstar/ So, how many of you have a gameboy advance? |
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#5 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() Thanks for the links!!!
I have GBA, and will get this game as soon as they release it here (USA). Great! |
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#6 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
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![]() Quote:
the first time i was there my soldiers had only one month of psi training and no pis-amp. that makes things much more difficult (i think that MC is too powerfull anyway) |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Quote:
I've also noticed there's a rather large random factor, just as for damage dealing.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 957
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![]() Hello guys.
I am playing this game again after a long time and I am having a problem with the speed. If I play the game normaly then it is too quick, especialy the earth map and the battle map. Even with reducing the scroll speed to 1. If I use a program to reduce the speed of my pc (PIV 1.7) then I get weird pauses, like bumps in time where everything is frozen for a second or two every few seconds. While the game is still playable it is very annoying and I would rather not have this problem. Any ideas how to fix it? And another question, back in 1992-3 (don't remember exactly anymore) I preordered the game for my Atari ST, only to cancel it a bit later cause I had some problems (RL). AFter that I never managed to see any mention of the game for the ST. Which feels a bit weird. Was it actualy ever released for it? (I got the PC version (3? floppies back in 1994) I do not like doing the MC, it feels like cheating, though it isn't. I like the eh, hmm, I forgot what I was about to say |
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#9 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() I don't think it was ever released on Atari.
Only DOS, Windows and Amiga and later PlayStation, as far as I know. |
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#10 | ||
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![]() I have a very curious problem with this game. I changed the monitor to a flat LCD one, and every time I start the game, the following message appears:
Non optimal mode. Recommended mode 1280x1024 60 HZ. So I change the screen to 1280x1024, and the frequency to 60 HZ, but the problem still continues. It doesn´t happen with any other program, even other old abandonwares. (notes: I still use windows 98 and the screen is a samsung syncmaster 210V, if that matters) |
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