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#871 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Moscow Oblast, Russian Federation
Posts: 29
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![]() Unregistered Person, leave Castle Level 2 and than return. The pit should to disappear.
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#872 | ||
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![]() It worked! THANK YOU SO MUCH. I could kiss you
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#873 | ||
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![]() Hey guys, I wanted to know about a trainer to this game.
I already know the "Disk version" Has a trainer, but, does the Lands of Lore CD have a trainer? If so, does anyone know where can I download it? Thank you! |
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#874 | ||
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![]() I somehow managed to free Lora after talking to the dude in the cave early in the game.. And now she's with me in the mines and the game gets fucked after i talk to Paulson.
I've tried everything, including hex editing the savefile and removing Lora. But I guess I suck at hexing, can't get it to work.. Can anyone please post a savegame from aproxx that place in the game? Preferrably with Michael or The magic guy. Has to be version 1.05! |
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#875 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Just out of curiousity, how did you manage to free Lora after you spoke to the draracle? As much as I know, after talking to him you land in a long straight-ahead corridor which leads through few levels out of the cave.
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#876 | ||
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![]() Quote:
But I just started a new game, so I'm good now |
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#877 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
Location: ,
Posts: 7
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![]() Hi! some years ago I was registered here as Reanimator, but I've forgotten everything about that account. And now I've remembered Lands again. One of the best games ever written, I suppose.
It was cool to re-read some posts by masters of this game like Undertaker and Maerryji (something about 30th page). Good old days! |
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#878 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2009
Location: ,
Posts: 4
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![]() Sorry for the months of delay
But did you mean this one: ![]() Or that is what i think of when you say "monster sprite", that irritating ghost snake in the white tower - man i hated it. Now that i am uploading GIF-files from lands of lore i could just as well post two more gif animations: Geron being arrogant in Yvel: ![]() and that guy in the bar, going "blablabla": ![]() |
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#879 | ||||||
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![]() Played this through again for the first time in a while. Ak'shel this time. Still a great game. There was a weird moment when in the Yvel woods where you get the valean cube from the big orcs they just kept coming and coming in endless numbers from the front and the back. Got killed but after reloading couldn't get the massive number of orcs to spawn again, just the small number I have previously had on my playthroughs, maybe half a dozen.
On the earlier pages I noticed an explanation how "Might" works for different player characters, but I'm not sure "Protection" was mentioned anywhere. I did some research. First of all, PCs have a (small) base bonus Protection value, whereas Paulson and Baccata have protection 0 if you remove all their stuff. The sum of the "Defense Factor" (DF) for all equipped items (see http://ethereallore.envy.nu/1stats.html for item stats) is modified by a coefficient depending on who you're playing and added to this bonus. For my testing I played the different characters to when you get Baccata. After putting on 32 DF worth of stuff (5 helm + 5 staff + 10 leather + 12 kite shield) the displayed protection value for different characters were: Konrad: 48 Michael: 42 Ak'shel: 41 Kieran: 32 So we can deduce that the protection values for player characters must be: Konrad: 4 + DF * 1.375 (or 11/8) Michael: 2 + DF * 1.25 (or 5/4, or 10/8) Ak'shel: 1 + DF * 1.25 (practically identical to Michael!) Kieran: DF Kieran has protection 1 when naked, and some combinations of items do result in a protection value of DF + 1, but anyway it's not very significant. Note that Kieran can't equip boots, losing out on 5-7 protection from that. Also tested my end-game Ak'shel and with the best stuff, 122 DF he correctly displayed 153 protection. If reading that got anyone intrested about numbers, here's more good stuff from the earlier pages that somebody found out, don't have to go digging for them: HP increases on lvlup: Quote:
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Sickle was a bugged little saber. Feeding it to the money dealing head in swamp made one of my bows and "Valkyrie" stop shooting. Probably connected to the fact that for whatever reason Sickle itself was unthrowable, it just fell to the ground instead of flying far. Quote:
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Ranged weapons are good. At least in the end game monsters do big damage and have nasty melee effects(acid, stun). It's better to attack from afar (especially castle cimmeria lvl 2). A good ranged weapon like Valkyrie or Redemption might be a good choice to replicate at the catwalk. Michael and Konrad are similar characters, Michael has slightly more power, Konrad more protection. Michael might be "better", but with Konrad magic is easier to train right from the start, so is a good choice if one likes magic and doesn't want to grind orcs one lvl 1 spark at a time with Michael. Ak'shel is the best mage even though the other two guys might do more damage. There's never too much mana for healing spells and it's fun to be able to actually cast those lvl 4 spells an not just see their effects from wands and aces. Kieran is a disgusting furry. |
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#880 | ||
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![]() Oh and I forgot. The best way to play the game is to use the dosbox keymapper to bind F1,F2,F3 to 1,2,3 and bind 4,5,6,7,8,9 from the keypad to a,s,d,q,w,e. This way your left hand takes care of movement and hacking at monsters while the your right hand is free to cast spells, use items and throw rocks at monsters. Rockthrowing is very effective early in the game when swinging at monsters, but gets less useful as monsters gain hitpoints throughout the game.
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Lands Of Lore | MasterGrazzt | Troubleshooting | 2 | 21-01-2005 12:17 AM |
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