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#1 | ||
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![]() SOMEONE *dirty word* HELP ME I AMON THE 3RD DAY AND IN THE BASEMENT I HAVE THE BEAR SALT TWIG THINGY AND I CLICKED EVERYWHERE100 TIMES AND I DID THE THINGON THE BED "THAT SHALL DO" HELP ME SOMEONE *meep*! :ranting: :ranting: :ranting: :ranting: :ranting: :ranting: :ranting: :ranting: :ranting: :ranting:
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2003
Location: ,
Posts: 189
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![]() Woah! Calm down there! If you need help, there is a walkthrough at http://kerner.dtdns.net/content/extras/5%2...Walkthrough.zip
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#3 | ||
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![]() It seems to gory for me. And they say it was made in 2003? in 03 we had ps2 games!
this looks even worse then a sega genesis! and that was in the early 90'S! I wouldnt dl this at all. waste of time. and it gives you a hint at how bad it is if its already on this site in 2 years. How can anyone love something so violent? |
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#4 | ||
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![]() This is a great game so far, but i wonder when you have found the secret room and are using the teddy bear to find the guy. I simply can't find a way too go further when you are in the secret room. I looked in the walktrough but i still can't find where to stand, someone pls help me!
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#5 | ||
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![]() Gah... I don't know what to do next. On Day Three, I got the four pieces of information (two diaries, book on the family and the article Phil gives you) and I've read them all like the walkthrough says, but I still can't do anything with the cord, teddy, stick or salt.
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#6 | ||
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![]() UGH!
ok i did the thing with the bear and stick and salt, i go and wave it over the bed. but its still called "salty bear + stick" shouldnt it be called " Matthew DeFoe-detector" ??? i did it right cause it tells me where to go but the names still "salty bear + stick" and i clikced my damn pickaxe all over that wall and it wont let me open it. help plz plz plz plz |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Thira, Greece
Posts: 207
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![]() I just played this game, and I liked it quite a bit! The story sucked me in really deep, but in the end the story is not very creative, kind of like a meld between the sixth sense, phantom of the opera and pyscho. Creeped me out a little, too. I really liked it though. So, two thumbs up!
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#8 | ||
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![]() :help: I'm just sorta lost.... (This is probably going to sound mental, considering nobody else has had trouble with this). Second Day, I found the map/plan thingy, and I need to show it to Philip. But how do I do that? Is there like an inventory or something?
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#9 | ||
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![]() Ya know ... it's been a few months now, sinces I played that game ... and maybe playing it alone in my room at 2-3 am wasn't the best idea i had this year ... but damn! ... I'm still tense ... can't leave my room at night without turning around, checking for the welder ... Play it! ... But not alone in the dark at night.
Rakanichu Played 7 days with my brother in the afternoon ... wasn't the same thing ... think you should play it alone in the afternoon. |
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#10 | ||
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![]() Alliwen.
Yep ... you right click, and the inv shos up. Then you just press use, press the map and then use it with Phil. ^^ ... easy as pie once you got it. And belive me, you'll need you'r inv a lot later in the game. Rakanichu I'm gonna play again ... but not tonight. |
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