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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: Kaunas, Lithuania
Posts: 137
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![]() <div class='quotetop'>QUOTE(Guest @ Dec 12 2006, 01:40 AM) [snapback]271337[/snapback]</div>
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also, a bit of advise: to see all the endings WITHOUT playing the game, watch youtube |
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#2 | ||
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![]() Save before a nuke hits you, and then load.The place were the missile hits is random but still close to your base.
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#3 | ||
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![]() Seriously, I LOVE this game! it's my favorite from Westwood, and a good preview of the kind of games they had in store for the world. My opinion when you play it though: Play as the Harkonnens. because, when you are evil.... YOU KICK @$$!!! |
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#4 | ||
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![]() That's right. They have better technology than other races from begin on and further on too.
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() False. All the races have the "best technology" available, what change is their way of thinking.
The Harkonens are very heavy and slow. They have access to their destructive missile by late game, and it's the most destructive weapon in the whole game. The Atreides have a nice mix of defense and speed and also have the only aircraft in the game. They can call up on Fremens in the late game and they are really worth it. The green army (don't remember the name at the time) are very light but also very fast. Their missile launchers can "brainwash" ennemy units to fight on your side, so you should not even bother trying to mind the lack of their own units armor. :evil: Their secret agents are sure not worth much tough. |
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#6 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() ordos. they dont' have heavy tanks. their "path" is the tougher. also because palace ultimate weapon is of no use. they too have the aircraft.
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#7 | ||
![]() ![]() ![]() Join Date: Mar 2004
Location: Cambridge, England
Posts: 1,342
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![]() Ordos didn't have a heavy tank in Emperor:Battle for Dune either.
Instead they had a tank that, when used to attack, would take control over any enemy tank you chose to 'attack' which is quite nifty
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pat b |
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#8 | ||
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![]() 1: Ordos (green) deviator (that brainwashing missile tank). I tried using it once - except I forgot that the effect was only temporary! Very useful against Harkonnen Devastators though! (brainwash them, then self destruct them before they regain their senses!) As for the spies, they were only good if they didn't run into anything along the way to the enemy base.
2: Er....has anyone else lost up to 10 tanks in a battle, simply because the computer BUILT a structure (heavy factory) on top of them? This was fixed in C&C, but in Dune2 having an enemy unit in the way didn't prevent a structure from being placed. 3: The Genesis (called Megadrive in Europe) version was easier in some respects - each "block" was relatively larger than on the PC version (so missile tanks were much more effective at attacking turrets - since they were less likely to miss - on the PC version, the missile had to score a direct hit to do any damage). That said, I'm not sure that Devastators could be self- destructed in the Genesis version. 4: At the end of the Atredies (is the spelling right?) campaign, the mentat and some guards enter the Emperor's throne room. He asks what is the meaning of this intrusion, and the mentat tells him that he is to be removed and charged with crimes against House Atreides. You see his face fall, then you see the whole planet go blue (since it's all Atreides owned now!). 5: Infantry and troopers are almost pointless here - I find it hard to capture buildings, due to the speed at which repairs are conducted (so it's hard to keep the enemy building in the "red zone" in terms of health). Also, they are soooo slow, and can all run over by even the slowest tank. However, I think they can be used as a sacrifice to those sandworms (I think these disappeared either if you hurt one by more than 50%, or if it had swallowed a certain number of units). |
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#9 | ||
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![]() <div class='quotetop'>QUOTE(Andyc @ Oct 21 2004, 08:21 PM) [snapback]18951[/snapback]</div>
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: Shella, Kenya
Posts: 74
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![]() What a great game. I don't know how often I played through it when it came out. It's still an awsome game and I like it more than it's two follow ups.
I always used to build my base as pretty as possible, with streets between the buildings and walls arround it with heavy garded entrances, like a sci-fi version of Sim City. This game is a true gem, and the reason i started to read the great novels of Frank Herbert. It also reminds me of the good old days, where you recieved beautyfull illustrated manuals, it's a shame that today's games often come along only with a few pages or even a pdf file.
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"I'm on a journey to the end of vodka." --Chef Lajunen, "Drifting Clouds" |
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