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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 8
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![]() Damn, this game is good!! I only got into it recently. It really hasn't aged that much. It's got a lot in it, plus it's a real challenge! And by the looks of these posts, I've got a long way to go in the game...
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Arachnophobism = way of living which revolves around the fact that you should be happy with arachnophobia! |
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#2 | ||
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![]() Quote:
And the same is true for large or very ufo's with sectoids (their leaders have some nasty psi abilities as well). Last time I played I almost wanted to change from laser tanks to rocket launcher tanks. After a while it became so annoying of seeing my laser tanks miss so many shots (their accuracy is really low), while a rocket explosion might have taken out the alien even if it missed him by a little. [/b][/quote] Thats true but: 1) The rocket tanks carry litle ammo 8 or 10 shots (At least thats enough to take out the aliens in most encounters) 2) The laser tank shots are free and plentiful (255 shots are more than enough) 3) The laser tank is swiftly availble for production(laser weapons/laser pistol/rifle/hevy/cannon/tank) 4) It dosent needs any special materials ( like the hovertank). 5) If you have 10 laser tanks in your base no atacker will survive. :evil: 6) The rocket tank can hurt your troops. :tai: 7) And finaly you dont need to buy extra ammo for them (I used them a lot but once ive almost got bananas when i havent ammo to load the tank and i cant send it on the terror site) :ranting: . Well it was dangerous to the civilians anyway :whistle: . Soooo... i prefer the laser tanks. |
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 12
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![]() Quote:
Swiftly? Well, rocket tanks are available right from the start. No research. And it only needs money. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 52
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![]() Yeah, they rock!
They are messier, true. But also much more fun! Last time I set one of my team members on fire. And I was trying to save him... Two rocket tanks plus support (4-6 troops) should be enough to defend your base. Just make sure you limit the number of entrances. Base 1 has a very poor lay-out in that regard. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() No chance. Just get a 'firing squad' of 3 crack soldiers, 2 with Heavy Plasmas and 1 with a Heavy Laser, about 5 normal soldiers (Laser/Plasma rifles), give them all Power Armour and also have, as Tom said, about 10 Laser Tanks in your own base.
Two Rocket tanks can cause one hell of a mess in your own base, which is never a good thing. If you want raw killing power, get XComUtil and give all of your soldiers HE packs. They are bumped up to 200 damage, enough to kill any alien who thinks that they can sort you out. Even a Sectopod is no match for this! Also, Terror Sites are no place for blind-firing high explosives everywhere. You want to REDUCE civilian casualties, or at least let them all die and make an incredibly lethal crossfire with your soldiers that no alien could possibly live through after they come for you. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 52
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![]() Aw, come on. Where's the fun in absolutely accurate fire?
When I started playing this game in the mid-90s, at first it was difficult and dreary. For some reason I thought we weren't allowed to destroy property. Then I learned, hey, play this game like a regular battle and it's much more fun! An alien hiding in a barn/house? Let loose with a few rockets and it will regret having hidden there. Lasers: dull. Rockets: Woohoo! And they also produce a lot of smoke (burning houses etc.) where your soldiers can hide in. Like I said in another forum, I'm never playing for a perfect 'score.' I just want to blow up stuff in the name of good... :Titan: Have you tried stopping Chrysalids with just heavy explosives? If you lose the terror site, you will start shooting civilians so they can't turn into zombies... |
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#7 | |||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 79
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![]() Quote:
1) The rocket tanks carry litle ammo 8 or 10 shots (At least thats enough to take out the aliens in most encounters) 2) The laser tank shots are free and plentiful (255 shots are more than enough) 3) The laser tank is swiftly availble for production(laser weapons/laser pistol/rifle/hevy/cannon/tank) 4) It dosent needs any special materials ( like the hovertank). 5) If you have 10 laser tanks in your base no atacker will survive. :evil: 6) The rocket tank can hurt your troops. :tai: 7) And finaly you dont need to buy extra ammo for them (I used them a lot but once ive almost got bananas when i havent ammo to load the tank and i cant send it on the terror site) :ranting: . Well it was dangerous to the civilians anyway :whistle: . Soooo... i prefer the laser tanks. Laser tank just sux. It has very low aromor, it is bigger which means it requires much space for transport and also they got hit very easy, finally they are very expensive. Two rookies (if they are not very dump) almost do the same job. Plasma and luncher tank instead are fine, they have good armoor and can stand on your front line for a while. I prefer the luncher much more because even if it misses a shoot the rocket will hit a wall or other thing and kill alien, obviously you have to choos a godd target otherwise you will lose expensve rocket and maybe kill your force or civilian. |
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#8 | ||
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![]() Thats true but i dint agree that laser tanks go down easly i use them until i get the plasma tanks and i never buy rocket tanks well okay at the begining i buy one tank (gun) to fend from sectoids but i sell it righ after i get my hands on laser tanks.Why? Theres an bug in the game that lets you hove in your stores more than they can fit in.If i recover an ufo (after the blasting) everything is thrpvn in the store.Thats true also if i produce something in the base.
The efect is that the store is that my base is ultradense and i can sell things but i can't buy (mistles for this prupose) and i cannot unload the transporters. Who said i use the laser tanks to the end? When i get the resources i build the plasma tanks (once i sent my laser tanks on cydonia... i will remember this a looong time an chryslis ran out of somewhere the tank reaction fired hit it and IT came closer and ate the whole tank.) plasmas fly and are mutch harder to crack open. Its good to use plasmatanks and fluing armor and fly around one level higher obove ground. so the chrisslis can only go mad by running around :evil: . Towards the end laser tanks are best used at recovering smaller UFO's, base defense and erly terror sites coz they can destroy the cyberdisks in 1 or 2 shots. Later... they have litle use. |
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#9 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 20
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![]() :Titan: "I WANT MY COMMANDOS BACK" :Titan: :angel: Anyway this is a really great game i mean "WoW" I was just wondering where do i download XcomUtil? |
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#10 | ||
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![]() I love this game. Still play it through at least once every 6 months.
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