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Old 09-12-2005, 08:33 PM   #1
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Actually, the problem was described earlier in the thread, with no sufficient answer. Running the patched version in windows xp, I now get sound and zero crashes, but the game speed is still approx. five times faster than normal, which results in insane scroll speeds, and "interesting" ufo interception battles.

Disabling directdraw does nothing gameplay wise.

Plus I get the added bonus of never being able to see where shots are coming from.

The game image is also stretched out into some sort of widescreen mode, which cause the "interception" tab at the geoscape to be off screen, so you just move the pointer and hope for the best.

Anything that can remedy this?
                       
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Old 09-12-2005, 08:35 PM   #2
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And I've tried to find the dos version of the game, but hotu doesn't have it.
                       
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Old 09-12-2005, 09:37 PM   #3
SupSuper
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- The patch already disables directdraw for you, so doing it yourself won't make a difference.
- To slow the game down you need a slow down utility like Moslo or something. Google it.
- DOS version: http://dosgames.ru/index.php?action=game&act=sub&id=199 (just click the link next to the arrows pointing down)
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Old 09-12-2005, 10:20 PM   #4
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Does anyone have some save games for later in the game? Been playing it for a few days now and the aliens eventually attacked my base and pretty much raped me. I really don't want to do all the boring research and rookie training again.

:help:
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Old 09-12-2005, 11:13 PM   #5
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Hi, When I click on the UFO exe it loads the game in a screen scambled form. When I click on the UFO exe with the sun on it, it works fine but the screen is a bit big to see the intercept button. When you play its all super fast aswell
                       
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Old 10-12-2005, 02:33 AM   #6
laiocfar
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Many times the games start to crash in a point and if u reload it will crash again but 1 of each fo 100 it can works or not. So, try with using 2 saves slots saving in slot 1 for save before actions in the geoscape window and other for save before missions actions. So if fails in the geoscape mode u can go to your last mission and if fails inside the mission u can go before start the mission. WHY u hace to do this stuff? A: Really after years of studying computers and programing, i can say that the why it´s cuz the game has to rebuild the mission where it fails mostly. B: DO IT cuz i said u to DO IT
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Old 10-12-2005, 08:03 AM   #7
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I will try and help remedy the situation,
Download the patch for windows XP, go into the game, there SHOULD be a scroll speed control in the game. I think you have to go into a mission to actually get it. Oh and btw, I have had one occassion when I launched a rookie at the aliens with a hi-X pack on him, blew him up and nuked the alien vessel, I finished the mission in 2 turns because all the sectoids were inside the ship. I dunno why they didn't come out in the first turn.

Anyway, I also have the problem with speed, but not with the intercept button. Maybe changing the screen resolution and Alt entering to make UFO conform with the screen.

Fast speed = fun for all the family.

Oh and for TFTD, I have not had ANY problems at all.

Saved missions totally work for me, try downloading UFO gold from Underdogs, they have a patched version.
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Old 10-12-2005, 10:44 AM   #8
Kearnsy
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Quote:
Originally posted by blue123@Dec 9 2005, 05:20 PM
Heh. Been playing for ages, failed every single mission...
hmmm...I suggest a lower difficulty or a serious change in tactics.

There is some really good advice and stategies all though this giant thread if you care to read. (So lucky I started reading when it was about 50 pages long!!!!!)

Seriously most questions, advice, situations, tactics, spoilers, related news is somewhere in the thread. Its a great read dont be put off!!!
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Old 10-12-2005, 12:32 PM   #9
blue123
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Yes! I did a crash landing mission! Hid behind walls and sent a suicide grenade in... but it's annoying, because most of the time the aliens don't come out of the UFO and when you send a soldier in, he gets shot from all angles. Ouch.
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Old 10-12-2005, 03:17 PM   #10
rlbell
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Quote:
Originally posted by blue123@Dec 9 2005, 05:20 PM
Heh. Been playing for ages, failed every single mission...
Failed every mission?

That takes some careful planning, or you always have the skyranger take off early.

Who is for slimmest success stories?

I managed to successfully finish off the commander of a sectoid battleship, before my last trooper succumbed to his fatal wounds (would it not be great if troopers could use medkits on themselves?). Despite nine KIA's and a destroyed tank, I still received a good mission rating! This was back in my "damn the torpedoes" attitude of leaving no UFO unlooted. After the incident with the etherial battleship, this attitude was subject to some adjustment.

Useful advice:

You can often throw a grenade to places where you cannot shoot. Alien grenades are more effective than yours, and they will throw them at large clumps of troopers (in TFTD they throw them at whatever they cannot shoot, and anywhere that they can catch two or three troopers). Use electroflares at night. Try to fight during the day. On night missions, the autocannon loaded with incindiary rounds can illuminate anything in your line of fire. If you have the luxury, have a trooper with fast reactions (50+) open doors (in TFTD, versus aquatoids, reactions must be 60+, good luck!).
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