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Old 16-12-2005, 04:54 PM   #1
rlbell
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Quote:
Originally posted by Kearnsy@Dec 16 2005, 04:39 AM
Base attacks can be great... if your base is set up properly.
Build the Hangars and lefts down one side of the base. These are the only entry points so by doing this you arn't surrounded.
Use nades, blaster bombs in the hangers and lifts and dont move alone.
If all goes well you should have a bunch of stuff for sale. :Brain:
A tricky bit about building a chokepoint into your base is that you will also have to go through the chokepoint to attack the aliens, and the possible lines of fire make it very easy for the aliens to defend a hanger against attacks from the main lift. That aweful setup that everyone hates has the slight benefit of spreading out the aliens and allowing multiple avenues of attack for the hangars. Last night I defended one of my bases in TFTD. It was the correct design that blocked most ef the aliens in the access lock and sub pens (except for the ones that seem to always be placed in the living quarters). I lost four troopers and three SWS's fighting my way into the sub pens. Some of the losses were due to bad tactics, but they were mostly due to the aliens being able to all cover the one door that I had to come through.
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Old 16-12-2005, 05:27 PM   #2
blue123
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I mostly sit around and wait for the aliens, this means you can chew them up as they come through all the doors.
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Old 16-12-2005, 09:36 PM   #3
Le Chevre
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Anyone else have issues with the Windows version??

Anytime I try to run it the graphics are all screwed up and jumbled!!
                       
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Old 16-12-2005, 10:51 PM   #4
rlbell
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I would like to apologise to anyone who downloaded the ZIP file that claimed to be the dos version of Enemy Unknown. After downloading it, I quickly verified that it is incomplete. Should I figure out the ftp (f)utility with the inobvious user interface, I will upload a (hopefully) correct version. Failing that, I will get it uploaded at an unspecified later date (maybe in the next couple of days).
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Old 16-12-2005, 11:38 PM   #5
Guest
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Wink

Wonderfull game, one of the best in history.
                       
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Old 17-12-2005, 01:01 AM   #6
bahman
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Quote:
Originally posted by Le Chevre@Dec 16 2005, 10:36 PM
Anyone else have issues with the Windows version??

Anytime I try to run it the graphics are all screwed up and jumbled!!
Run another program.
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Old 17-12-2005, 03:43 AM   #7
rlbell
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It is only taking about thirty minutes to upload the game, even through my phone line. Once I have ftp'd it to the site, I will (may?) ftp it back to make sure it was not lost in transit. Once the correct zip file is in place, my previous instructions will be correct
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Old 17-12-2005, 05:23 AM   #8
Sanjay
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Damn!

Well as soon as you get it working, I'll be playing the hell out of it.

At least you know the problem now, right?
                       
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Old 17-12-2005, 11:46 AM   #9
Kearnsy
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Quote:
Originally posted by rlbell+Dec 16 2005, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (rlbell @ Dec 16 2005, 05:54 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Kearnsy@Dec 16 2005, 04:39 AM
Base attacks can be great... if your base is set up properly.
Build the Hangars and lefts down one side of the base. These are the only entry points so by doing this you arn't surrounded.
Use nades, blaster bombs in the hangers and lifts and dont move alone.
If all goes well you should have a bunch of stuff for sale.* :Brain:
A tricky bit about building a chokepoint into your base is that you will also have to go through the chokepoint to attack the aliens, and the possible lines of fire make it very easy for the aliens to defend a hanger against attacks from the main lift. That aweful setup that everyone hates has the slight benefit of spreading out the aliens and allowing multiple avenues of attack for the hangars. Last night I defended one of my bases in TFTD. It was the correct design that blocked most ef the aliens in the access lock and sub pens (except for the ones that seem to always be placed in the living quarters). I lost four troopers and three SWS's fighting my way into the sub pens. Some of the losses were due to bad tactics, but they were mostly due to the aliens being able to all cover the one door that I had to come through. [/b][/quote]
Well the whole point is that you dont go into the highly concentrated area but you nuke it while they will all be close by. (remember its base DEFENCE.)

In these situations I always wait for the alien to come to me, and use reactions or superior time units to gain the advantage.

It certainly helps having all of your troops on one front rather than spread thin and under attack on all sides
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Old 17-12-2005, 05:09 PM   #10
rlbell
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Quote:
Originally posted by Kearnsy@Dec 17 2005, 12:46 PM

Well the whole point is that you dont go into the highly concentrated area but you nuke it while they will all be close by. (remember its base DEFENCE.)

In these situations I always wait for the alien to come to me, and use reactions or superior time units to gain the advantage.

It certainly helps having all of your troops on one front rather than spread thin and under attack on all sides
Remember, I was talking about TFTD. Against aquatoids, with reactions from the low sixties to low eighties (depending on difficulty level), no trooper has fast enough reactions to get the drop on them. You are also in a bit of a hurry to find the aquatoid commander before he finds your putty-brained troopers and MC's them into doing much mischief.

As with all other things, your milage may vary.
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