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Old 10-03-2006, 09:35 AM   #1
gregor
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Quote:
Originally posted by Roger@Mar 10 2006, 09:34 AM
How do you exit out of the game....?
one of the icons to the right (with arrow pointing to the ship) will give you savegame.

if you are in the combat you have to end mission first. you end it by either killing/stunning all the aliens or leaving the combat zone. once you see the earth again (geoscape) you can exit (i think) by using options menu.


EDIT: for more info on the game read the manual.
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Old 10-03-2006, 09:34 PM   #2
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I have download this game, runs fine after my 3rd or 4th missions half way through the mission I get a windows error, which crashs the game windows asks me weather or not i should send a error report to them. whys this?
                       
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Old 10-03-2006, 10:27 PM   #3
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Quote:
Originally posted by Guest@Mar 10 2006, 10:34 PM
I have download this game, runs fine after my 3rd or 4th missions half way through the mission I get a windows error, which crashs the game windows asks me weather or not i should send a error report to them. whys this?
Could just be a random crash. Very annoying.

I,m running the game on Windows XP with SP1. I close all unnecessary windows tasks before loading the game and it has not crashed on me yet.
Window will allways ask to send an error report when a program crashes.

Great game though, keep trying. k:

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Old 13-03-2006, 04:42 PM   #4
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OK. I know I probably sound like an idiot postng this, but here's a question.

I'm running DOSbox on Mac OSX Panther, and I cannot get the game to run (I am using the dos version). What file actually runs the game? Is there something I'm supposed to do after I download it?
                       
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Old 13-03-2006, 05:16 PM   #5
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IIRC, there was someone else with that problem a short time ago.

Check in the Troubleshooting forum.
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Old 20-03-2006, 06:09 PM   #6
Wolf Thug
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my version is windows 95

I always give my men my own ranks according to their skills and add it next to their names so as not to forget like for example:

Captain : (usually the toughest)
Recon : (Most Time Units)
2nd Recon : (Assists Recon and carrys all types of grenades)
Sapper : (Deals With demolitions)
Mortor : (deals With all launchers)
Medic : (Medics should be the least bravest)
Heavy Weapons heavy cannon etc...)

Dont forget to arm them according to their assigned area of expertise...
good idea right!!!
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Old 21-03-2006, 12:27 AM   #7
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Quote:
Originally posted by Wolf Thug@Mar 20 2006, 07:09 PM
my version is windows 95

I always give my men my own ranks according to their skills and add it next to their names so as not to forget like for example:

Captain : (usually the toughest)
Recon : (Most Time Units)
2nd Recon : (Assists Recon and carrys all types of grenades)
Sapper : (Deals With demolitions)
Mortor : (deals With all launchers)
Medic : (Medics should be the least bravest)
Heavy Weapons heavy cannon etc...)

Dont forget to arm them according to their assigned area of expertise...
good idea right!!!
For recon, the amount of TU's posessed by the trooper is less important than his Reactions. The recon trooper who gets too far ahead of his squadmates is in for a world of hurt, when the alien turns the corner.

I do not designate medics, I just equip about half of the squad with medikits so that any injured trooper is likely to be next to someone who has one, or can use the one carried by the injured trooper.

People with heavy weapons should not have high reaction ratings, if the weapons are loaded with HE.

There are very few troopers who cannot throw a grenade, at all, and most have a throwing accuracy of
more than 60. Unlike every other weapon, grenades can be thrown over things, so "MORTOR" ratings should be reserved for people that throw well (good Throwing) and far (high strength).
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Old 21-03-2006, 02:43 AM   #8
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The Heavy Weapon troopers should really be given incendiary rounds whenever possible, unless you're up against those irritating rock-like aliens (totally forgotten their names), in which case everyone should have 1 AP clip.
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Old 22-03-2006, 03:36 AM   #9
laiocfar
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U can change the clip if u got ammo left? Example for these people that dont understand my english from mountains: u got a Hv cannon with 4 HE ammo but u wanna change to AP ammo, u got a new clip of AP, u can change them? or u should fire the 4 shots left before get the AP?

I like two squads of 4 men in dyamand formation. An experieced officier as sniper at rear and the rest as high reaction or life or strenght or TU or rookies. In the Skyranger Psi spec or reemplacements. Tanks works as a third team, the kamikaze team.
Everybody is a potential medik and carry all grenades and a demotion equip. I only use laser rifles
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Old 22-03-2006, 04:16 AM   #10
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Quote:
Originally posted by laiocfar@Mar 22 2006, 04:36 AM
U can change the clip if u got ammo left? Example for these people that dont understand my english from mountains: u got a Hv cannon with 4 HE ammo but u wanna change to AP ammo, u got a new clip of AP, u can change them? or u should fire the 4 shots left before get the AP?
Yes, but it takes time. You pop out the clip in the weapon and insert the desired clip. Fortunately, the game does not force you to dispose of the clip in your hand, before reloading; although, you must have an empty hand to unload a weapon. You unload a weapon by clicking on the weapon and dragging it to the "eject clip" icon and clicking. The empty weapon appears in one hand and the clip is in the other. Empty clips just disappear.
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