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Old 28-03-2006, 12:01 PM   #1
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Hi all

I've started playing this game recently, and when it came to the point of attacking an alien base I ran in to some problems.
Is it possible to use those red teleport things yourself?
When I start playing a base attack mission most of my men start in a room with green floor which I can't seem to be able to leave. Only one or two of my men are outside these rooms, and that of course makes it pretty hard to finish the mission.
The last one, for example, I had to finish with only one man. He got a rediculous amount of kills, which was pretty funny, but it was also very hard to do. Any suggestions?
                       
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Old 28-03-2006, 12:49 PM   #2
laiocfar
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Quote:
I'm only playing the game on experienced level, so I'll be interested to see if I will need to change my stratagy when I play on a higher level.
I use 8 bases, 3 with troopers and the rest only for interceptors. Europe (small lab, small workshop, 25 troopers, 1 Interceptor and 1 Firestorm); SouthAmerica (big workshop, 20 troops, 1 I and 1 F); South East Asia (big lab, 20 T, 1 I and 1 F); North America (1 I); Africa (1 I); Australia (1 I); Siberia (1 I); Antartica (1 I). I only lost tracks when they go trought Pacific, i need a listening post on Hawai. I start first base in Europe where u got most of your income, and next build min facilities bases network and expand where aliens show more interest.


Quote:
Is it possible to use those red teleport things yourself?
When I start playing a base attack mission most of my men start in a room with green floor which I can't seem to be able to leave. Only one or two of my men are outside these rooms, and that of course makes it pretty hard to finish the mission.
The last one, for example, I had to finish with only one man. He got a rediculous amount of kills, which was pretty funny, but it was also very hard to do. Any suggestions?
haha, u must know that the green floor and the red squares that u called teleport thing are just elevators, there are two buttons as a pawn and an arrow head next to use them. When the elevator goes to an upper level u will see some red lines coming from the floor. U need use them to attack some big ships where a 4 squares alien can be trapped in the upper hull
Anyway avoid to have all your squad or most of it in the same place during an alien base attacks, move as max in groups of 2, all the groups should work as one but no more of 2 men by room or some fusion ball launcher will blow up any room with 3 squaddies. If they sppot a room with many people KABOOM. Better got rambo like heros than got a top squad dead.
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Old 28-03-2006, 02:11 PM   #3
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The buttons Laiocfar talks about, which you need to go up and down in lifts, are the ones on the far left; most likely you haven't used them yet. Have fun.
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Old 29-03-2006, 07:40 PM   #4
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Motion Scanners suck im not too good at using them and is there any way my toops dont loose control ....example ,paniking,alien control or go beserk i know bravery plays a part so less brave soldiers are given jobs like Medic,Weapon carrier etc is this a good way to curb the control thing..
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Old 29-03-2006, 10:43 PM   #5
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Quote:
Originally posted by Wolf Thug@Mar 29 2006, 07:40 PM
Motion Scanners suck im not too good at using them and is there any way my toops dont loose control ....example ,paniking,alien control or go beserk i know bravery plays a part so less brave soldiers are given jobs like Medic,Weapon carrier etc is this a good way to curb the control thing..
Only Psychic training in the Psi-labs once you have Psychic technology.
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Old 30-03-2006, 12:10 AM   #6
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I also think that MSs suck, they're of no help: even if you know that there's an alien in a room, it doesn't mean it's not going to shoot you, if you enter a room with an alien inside you're in no disadvantage compared to the situation in which you knew it was there beforehand. Plus MSs spend TUs when used, they keep one hand busy so that a puny one-handed gun (pistol) must be used, or the two-handed gun gets a worse aim.

I never use them, besides my strategy for combat involves that I don't have to search for the aliens. I comb the whole area with my squad forming an advancing "curtain": the soldiers aren't too close so that the aliens don't get an easy score, but still no alien can trespass the line and get into my secured area unnoticed.

As for the psionic attacks, according to the manual a soldier's resistance to them doesn't depend on his psionic skill, which can be trained, but rather on his psionic strength, which is innate and cannot change through training nor otherwise. But of course, you don't know each soldier's psionic strength until he gets at least a month of psionic training. But you can suppose it--I think the aliens target the mentally weakest soldiers first.

I've got a system that defens me against psionic attacks, I've talked about it in a previous post on this same page.
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Old 30-03-2006, 02:59 AM   #7
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Psi defence cant be trained :bleh:

Japofran, use the line as formation its easy when u got a full squad and some open terrain where fire can be crossed, its the right formation to fight in the jungle. But in city scape or baes, it becomes unusefull and risky, u can be easyly ambushed and if some of they get in your rear, u are dead. There is were i started to use rombo like formation and a secure zone at the rear with guards, heavy weaponary and replacements.

MS are very usefull in city scape or base fighting particulary in base defences to set ambush. The trooper with the MS is only for MS, he must be used to move another soldiers or to know when the attacking aliens pass to attack next turn from their rear.
THe big fail of MS is that it no detect aliens that are waiting you to come in for shot and move.
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Old 30-03-2006, 04:11 AM   #8
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That's what I said, psi defence (strength) cannot be trained. :bannana: That's why I create a team with the psi-strongest for missions against Sectoids and Ethereals.

My strategy is not a line formation, I said "curtain". Rigid formations are of no use in modern warfare, so the same happens in this game. What I do is advance the first soldier towards a safe position (actually I start with the HWPs); then advance the second towards a second position, etc. Each soldier's position is decided independently of the others' positions, BUT in a way that no alien is able to trespass the flexible curtain unnoticed and appear in the secured zone.

When there are buildings on the city or countryside or rooms, lifts, etc. in an alien base no problem. I dispatch a small taskforce of two or more soldiers to explore the building; and the whole combing goes on outside and inside.

The distribution of soldiers never resembles a line even remotely, and in a city it will be very different from the one in the desert.

Saludos amigo
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Old 30-03-2006, 11:21 AM   #9
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Quote:
Originally posted by Japofran@Mar 30 2006, 04:11 PM

What I do is advance the first soldier towards a safe position (actually I start with the HWPs); then advance the second towards a second position, etc.
I,m not sure if there is a safe position. Troops are always in the line of fire from one direction or another. What I do is also move move my HWP(s) out first (actually I've got no choice) and scan as much of the area as I can for a couple of turns. If it spots an alien I will throw a smoke grenade out at the base of the ramp.Then I will slowly move my troops out in pairs. I keep them in pairs to cover each others backs (but not placed to close together, don't want an alien getting lucky). My HWP is always first to move each turn so I can asses the layout of the land then I will move my troops as per the situation. I have no formation as a whole for my troops, I move them as I see fit. I throw smoke granades into any buildings as this is the last place I will search for the aliens. My next objective is to find the entrance of the UFO, if I have'nt found it already. Then I will use one of my paired team which have got the best reactions of them all to cover the door from a reasonable distance. When I am happy there is no more aliens on the outside I will bring my attention to the ship and clear it out. If the mission deos not end after that, then there is only the buildings left. I do not take this for granted though in case some aliens have moved outside in the meantime. This is where I use the heavy cannon the most and fire some HE through the entrance and windows then i will go in if I really have to.
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Old 30-03-2006, 12:07 PM   #10
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Hi,
I have been searching the forum, but got no answer about the UFO exiting to windows when I send a party to intercept a crashed UFO, I have tried it in 98 (on a different computer) and under another computer with a win2k OS, still I get exited to windows everytime I go to a crashed UFO site. Im guessing its a soundcard problem, and not a "some programs running in the background" theory.
                       
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