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Old 31-05-2006, 01:30 PM   #1
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Well if two long range don't do more than one, then you better have a long range and one short range.
                       
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Old 01-06-2006, 04:28 AM   #2
laiocfar
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And for energy, run around like a fool
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Old 01-06-2006, 07:31 AM   #3
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I guess that transmision resolver = Hyperwave decoder and that means you dont need all those extra radars

I think that ufos are created randomly each save so your technique would be based more on luck than farseeing (Isnt it a spoiler like saving each turn on battlescape ?)
                       
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Old 01-06-2006, 11:02 AM   #4
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Hey Seeker Starkiller, I tried control C and it works like a charm! Thanks.

I can't figure out how to use the troop order but the other options are still really nice.
                       
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Old 01-06-2006, 02:36 PM   #5
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<div class='quotetop'>QUOTE(Guest @ Jun 1 2006, 12:02 PM) [snapback]233609[/snapback]</div>
Quote:
Hey Seeker Starkiller, I tried control C and it works like a charm! Thanks.

I can't figure out how to use the troop order but the other options are still really nice.
[/b]
The default troop sort order (if turned on in XCSETUP when you installed XcomUtil) is:

# +R // Sort by Inc Rank
R R:4- // Move two highest Ranks to rear
# +f-r // Sort by Inc FireAcc, Dec Reactions
R k:40- // Move high PsiSkill to rear
R f:70- // Move marksmen to rear
F R:-0 p:-30 // Move weak-willed rookies to front

That's probably good enough - better than the random order from the normal game.

Spike




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Old 02-06-2006, 12:07 AM   #6
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<div class='quotetop'>QUOTE(Guest @ Jun 1 2006, 10:02 PM) [snapback]233609[/snapback]</div>
Quote:
Hey Seeker Starkiller, I tried control C and it works like a charm! Thanks.

I can't figure out how to use the troop order but the other options are still really nice.
[/b]
Ctrl+C in dos version does a lot of good things

Situatuon 1
Your last mission was UFO-1 Large scout.Luckily it was brand "new" and have 50 elerium.
Suppose Next UFO-2 is a heavily damaged medium scout. Right after landing Press this magic keys.
and you get result screen of previous mission i.e. 50 elerium and all what you got in that mission(experience for soldiers, soldier wounds, kills, score). Crash site does not disappears and you can raid again. And one more effect - if you have a some jet patrolling during the UFO-1 raid sometimes you can get this plane to be endless patrol. Just never let him return to base.

Situation 2
UFO-1 was brand new very large. A lot of score, weapon,enemies, skill improvement.
UFO-2 is medium scout. Do Ctrl+C and you will get UFO-1 results.


BTW in 1996 I had a strange version of UFO-1 where soldiers can train their TU up to 255. After improving that 255 TU they have a 0 or 2 TU and the circle continues. The same was with other parameters. And when I started to play Xcom-2 I was disappointed with only 81 TU maximum. In 2002 I get a copy of UFO-1 and noticed that there is the same limit.
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Old 02-06-2006, 05:51 AM   #7
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Quote:
2 fusion ball defense + grav shield - destroys any alien battleship. 100%

Guys do not let aliens to found a base.
Intercept any BattleShips.
I am always shoot it. So during the game I have 1-2 alien bases founded by Sectoids in early game or midgame.

Do you know- large and medium scouts can be found undamaged on crash site. Just save before landing , if you see that UFO damaged then load and land again. Each time you land your UFO will have a different condition so wait for brand new condition. And theese UFOs become a good suppliers of elerium and money. [/b]
First, save/load/load/load is to cheat. You should dont care coz if you use Ctrl + C.
But outside these dreamland of no challenge where you always win, interceptors even 4 armed with plasma or avalanches cant defeat battleships. The damage of the UFO is also a tactic factor, a medium scout completely open to the sky is a crucial advantage agaisnt sectoids, a constant danger against floater and a sure defeat against ethereals.
Aliens are capable of found bases coz they are capable to do it when: you dont got armed air forces in range, their ships are too big or just they made the right move and you the wrong one.
Battleships only attack bases or search them for attack when the bases was already sppoted or attacked by another ufo.
grav shield + 2 FB defence isnt enough most of time, better to got 3 FB but the cost of these tecno + the cost of the building make them privative in early and half of mid game.
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Old 05-06-2006, 01:24 AM   #8
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Quote:
First, save/load/load/load is to cheat. You should dont care coz if you use Ctrl + C.
But outside these dreamland of no challenge where you always win, interceptors even 4 armed with plasma or avalanches cant defeat battleships.
[/b]
When I get Firestorm and plasma canon I just send it to shoot battleship. Firestorm is tough enough to stay alive while shooting a battle ship. And because any damage done to Firestorm takes more than 3 days to repair I just rearm a damaged firestorm with punky cheap canons and sell it for 0$. Then I manufacture a new one and rearm it with those old plasma canons. 250 engineers produces Firestorm for 3 days.

Quote:
grav shield + 2 FB defence isnt enough most of time, better to got 3 FB.
[/b]
I played this game many times and 1GS+2FB was enough.
usually i got 2 scenarios
1) hit-hit-repels-hit and destroyed
2) hit-hit-repels-hit-hit and destroyed

But there's another problem. Aliens cannot detect my bases if I am prepared for attack and waiting for them to butcher

In UFO2 this is very important event coz they bring a Calcinite(creature that allows to research a vibro blades)
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Old 05-06-2006, 01:35 PM   #9
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I love this battle report, shame I couldn't get a screenshot.

ALIEN BASE-1
Aliens Killed: 23
Live Aliens Captured: 1
X-Com Operatives Killed: 23
Rating: GOOD!


Well, I'd hate to see what a BAD mission looks like!

Tactical Notes:

1. Taking 28 operatives into a mission (using XcomUtil patched Lightning) is pointless, the troops can hardly carry a weapon each and almost no specialist equipment. (In hindsight, as it was a Floater/Reaper base, I could have gone in with Laser Rifles and had room for more stuff.)
2. When attacking an Alien Base, try to remember to bring a light source!
3. Must figure out how to deal with those pesky Blaster Launchers!

Still, all the survivors (all 5 of them who made it into the control room) got promoted. So that's ok then.
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Old 02-06-2006, 10:12 AM   #10
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UFO: enemy unknown.. yeah I used to play this game... cool one k:
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