|
![]() |
#1 | ||
|
![]() Well if two long range don't do more than one, then you better have a long range and one short range.
|
||
|
|
![]() |
#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
|
![]() And for energy, run around like a fool
__________________
2nd placed of 1st Ufo2000 Tournament! |
||
![]() ![]() |
|
![]() |
#3 | ||
|
![]() I guess that transmision resolver = Hyperwave decoder and that means you dont need all those extra radars
I think that ufos are created randomly each save so your technique would be based more on luck than farseeing (Isnt it a spoiler like saving each turn on battlescape ?) |
||
|
|
![]() |
#4 | ||
|
![]() Hey Seeker Starkiller, I tried control C and it works like a charm! Thanks.
I can't figure out how to use the troop order but the other options are still really nice. |
||
|
|
![]() |
#5 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: ,
Posts: 13
|
![]() <div class='quotetop'>QUOTE(Guest @ Jun 1 2006, 12:02 PM) [snapback]233609[/snapback]</div>
Quote:
# +R // Sort by Inc Rank R R:4- // Move two highest Ranks to rear # +f-r // Sort by Inc FireAcc, Dec Reactions R k:40- // Move high PsiSkill to rear R f:70- // Move marksmen to rear F R:-0 p:-30 // Move weak-willed rookies to front That's probably good enough - better than the random order from the normal game. Spike |
||
![]() ![]() |
|
![]() |
#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 46
|
![]() <div class='quotetop'>QUOTE(Guest @ Jun 1 2006, 10:02 PM) [snapback]233609[/snapback]</div>
Quote:
Situatuon 1 Your last mission was UFO-1 Large scout.Luckily it was brand "new" and have 50 elerium. Suppose Next UFO-2 is a heavily damaged medium scout. Right after landing Press this magic keys. and you get result screen of previous mission i.e. 50 elerium and all what you got in that mission(experience for soldiers, soldier wounds, kills, score). Crash site does not disappears and you can raid again. And one more effect - if you have a some jet patrolling during the UFO-1 raid sometimes you can get this plane to be endless patrol. Just never let him return to base. Situation 2 UFO-1 was brand new very large. A lot of score, weapon,enemies, skill improvement. UFO-2 is medium scout. Do Ctrl+C and you will get UFO-1 results. BTW in 1996 I had a strange version of UFO-1 where soldiers can train their TU up to 255. After improving that 255 TU they have a 0 or 2 TU and the circle continues. The same was with other parameters. And when I started to play Xcom-2 I was disappointed with only 81 TU maximum. In 2002 I get a copy of UFO-1 and noticed that there is the same limit. |
||
![]() ![]() |
|
![]() |
#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
|
![]() Quote:
But outside these dreamland of no challenge where you always win, interceptors even 4 armed with plasma or avalanches cant defeat battleships. The damage of the UFO is also a tactic factor, a medium scout completely open to the sky is a crucial advantage agaisnt sectoids, a constant danger against floater and a sure defeat against ethereals. Aliens are capable of found bases coz they are capable to do it when: you dont got armed air forces in range, their ships are too big or just they made the right move and you the wrong one. Battleships only attack bases or search them for attack when the bases was already sppoted or attacked by another ufo. grav shield + 2 FB defence isnt enough most of time, better to got 3 FB but the cost of these tecno + the cost of the building make them privative in early and half of mid game.
__________________
2nd placed of 1st Ufo2000 Tournament! |
||
![]() ![]() |
|
![]() |
#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 46
|
![]() Quote:
Quote:
usually i got 2 scenarios 1) hit-hit-repels-hit and destroyed 2) hit-hit-repels-hit-hit and destroyed But there's another problem. Aliens cannot detect my bases if I am prepared for attack and waiting for them to butcher In UFO2 this is very important event coz they bring a Calcinite(creature that allows to research a vibro blades) |
||
![]() ![]() |
|
![]() |
#9 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: ,
Posts: 13
|
![]() I love this battle report, shame I couldn't get a screenshot.
ALIEN BASE-1 Aliens Killed: 23 Live Aliens Captured: 1 X-Com Operatives Killed: 23 Rating: GOOD! Well, I'd hate to see what a BAD mission looks like! Tactical Notes: 1. Taking 28 operatives into a mission (using XcomUtil patched Lightning) is pointless, the troops can hardly carry a weapon each and almost no specialist equipment. (In hindsight, as it was a Floater/Reaper base, I could have gone in with Laser Rifles and had room for more stuff.) 2. When attacking an Alien Base, try to remember to bring a light source! 3. Must figure out how to deal with those pesky Blaster Launchers! Still, all the survivors (all 5 of them who made it into the control room) got promoted. So that's ok then. |
||
![]() ![]() |
|
![]() |
#10 | ||
![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 2
|
![]() UFO: enemy unknown.. yeah I used to play this game... cool one
|
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
|
|
||
  |